In this level, you start with a pre-built dungeon, some spells researched and most rooms already available except for the graveyard, scavenger, guard post and bridge.
You're quickly attacked by a lvl 3 fairy and a lvl 3 tentacle but that should be no problem since you can attract bile demons, dark mistresses, orcs and warlocks. Then, after that, you have to train your army while defending against low to mid-level parties that repeat on a timer. Gold will run out rather quickly, but you start with a massive workshop and can only build magic doors and lightning traps.
You'll never be in real danger, especially since you start with a prison and a torture room. You have no heal spell, but chickens will do fine. Even without abusing these rooms, the strongest party that attack you is led by a lvl 6 wizard and composed of mid level archer, barbarian, giant, monk and samurai. Nothing your biles/mistresses can't handle and they quickly become fodder. Other than that, expect small parties of lvl 5 dwarves and lvl 6 priestess with lvl 3-4 fairies.
Weird choices have been made. You'll never be able to claim anything except after you've won the map, which grants you the bridge. You can then claim two useless resurrect creature and one transfert creature you won't be able to use anyway. Destroying the heart involves possessing a creature to rush it down, the main fortress being empty except for traps which triggers the final invasion composed of two high level parties and the same fodder you've been fighting all game.
> [!NOTE]
> Highlights information that users should take into account, even when skimming.
> [!TIP]
> Optional information to help a user be more successful.
> [!IMPORTANT]
> Crucial information necessary for users to succeed.
> [!WARNING]
> Critical content demanding immediate user attention due to potential risks.
> [!CAUTION]
> Negative potential consequences of an action.
This will become:
Note
Useful information that users should know, even when skimming content.
Tip
Helpful advice for doing things better or more easily.
Important
Key information users need to know to achieve their goal.
Warning
Urgent info that needs immediate user attention to avoid problems.
Caution
Advises about risks or negative outcomes of certain actions.
In this level, you start with a pre-built dungeon, some spells researched and most rooms already available except for the graveyard, scavenger, guard post and bridge. You're quickly attacked by a lvl 3 fairy and a lvl 3 tentacle but that should be no problem since you can attract bile demons, dark mistresses, orcs and warlocks. Then, after that, you have to train your army while defending against low to mid-level parties that repeat on a timer. Gold will run out rather quickly, but you start with a massive workshop and can only build magic doors and lightning traps.
You'll never be in real danger, especially since you start with a prison and a torture room. You have no heal spell, but chickens will do fine. Even without abusing these rooms, the strongest party that attack you is led by a lvl 6 wizard and composed of mid level archer, barbarian, giant, monk and samurai. Nothing your biles/mistresses can't handle and they quickly become fodder. Other than that, expect small parties of lvl 5 dwarves and lvl 6 priestess with lvl 3-4 fairies.
Weird choices have been made. You'll never be able to claim anything except after you've won the map, which grants you the bridge. You can then claim two useless resurrect creature and one transfert creature you won't be able to use anyway. Destroying the heart involves possessing a creature to rush it down, the main fortress being empty except for traps which triggers the final invasion composed of two high level parties and the same fodder you've been fighting all game.
2/5