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Arena (1.3.1)

Submitted by ErminioLucente
Category Map
Rating 5 / 5 1 rating
Submission date 2024-02-28
Last updated 2024-04-12
Min. game version Latest KeeperFX alpha patch
Filesize 672.13KiB
Downloads 54
This workshop item uses unreleased KeeperFX functionality and requires the latest alpha patch to work correctly.
File Filesize Downloads Date
Arena (1.3.1).zip 672.13KiB 6 2024-04-12
Description

Place your bets on the winner of dungeon keeper. Now comes with 3 modes, endless, competitive and Hearts mode. With 1 optional mutator to allow player/cpu intervention.

Installation Intructions

Extract and paste in your Keeper FX folder (Overwrite files if prompt).

Start game, go to "Free play levels", select "Erminio Lucente" then "Arena", Done!

Comments

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ErminioLucente 🇬🇧 Submitter • Edited

UPDATE : 1.3.1

  • Added inclusion of druid creature

  • Alpha music added to arena.

  • All keepers will spawn a HORNY at start.

  • Added a Creature limit of 5 per Portal, should prevent keepers being overwhelmed.

  • New mode added, Heart mode. Enables Dungeon hearts + Creatures level up faster in this mode.

  • Creatures heal periodically.

  • Alone creatures will level up twice.

  • Hidden Mystery box tool tips removed.

  • Level up timer decreased.

  • Added creature number indicators above portals as glowing orbs.

  • Creatures wont level up or heal when creature limit is reached.

  • Intervention mutator added, allows spells and traps.

  • Creatures no longer get hungry or annoyed, removed notifications too.

UPDATE : 1.2

  • Added selectable modes, Endless and Competetive for a life based portal system.

  • Added keeper voices

  • Added knight (Lord of land) to the creature pool.

  • New effects added to destroyed portals.

UPDATE : 1.1

  • Removed heart sound (Thanks walter253)

  • Removed central hero gate and gave each keeper the hero creatures added to their pool.

  • Some decoration changes

  • Portals now have 3 life's each. When there are no remaining creatures left for their team before the next spawn, a life is lost.

  • Random keeper comments added.

  • Decreased creature level up timer for a slightly quicker experience.

ErminioLucente 🇬🇧 Submitter • Edited

UPDATE : 1.01

-Fixed hard crash due to bad scripting. (Was crashing after 10minutes.)

-Decreased level up timer. (200 > 180)

-Fixed some decorations.

walter253 🇻🇨

Please what was the crash about?

Bad script should never lead to a crash but simply return an error on the log, so if there is one command that make the game crash we would like to know about it so we can potentialy fix it.

ErminioLucente 🇬🇧 Submitter • Edited

i honestly don't know, but whatever i did seems to have fixed it. i did a long stress test, left it for 30minutes and no issues. All i did was remove a few lines of code. These were the actual changes i made and removed.

SET_GAME_RULE(HungerHealthLoss,0)

SET_GAME_RULE(GameTurnsPerHungerHealthLoss,0)

I also moved the dungeon hearts from outside the map boundary back into the map level where they should be. (wanted to remove the heart beat sound when zoomed out.) This is literally all i changed regarding the crash issue. You will have to forgive me im still learning the whole system.

walter253 🇻🇨

If you are curious, it's GameTurnsPerHungerHealthLoss set to 0 that caused your crash by attempting at dividing by zero once you had a creature getting hungry. I will fix it, thanks again for the report.

walter253 🇻🇨

For the beating sound you can use a script command to change the object configuration of the soul container and remove the beating property.

walter253 🇻🇨

Thanks!

walter253 🇻🇨

This is a great map for testing combat related stuff too, may I ask you please if I can reuse it for my own purpose?

ErminioLucente 🇬🇧 Submitter

Please go ahead, have fun!

walter253 🇻🇨

Great, thanks!

walter253 🇻🇨

Very chaotic map I love it! 😁

walter253 🇻🇨

Interesting design for the portals you got here!