Instructions to make a booby-trapped Dungeon heart
It looks like a normal dungeon heart. and has same health as a normal dungeon heart. Deals Massive explosion. The trap is based off the TNT..
If you want to change the Damage Output, go to the [SHOT38] And alter the line AreaDamage = 9 4000* 190 the 4000 is your damage so adjust as required.
also, I recommend you place dungeon heart slabs around the trap, and use treasure room for the centre for an authentic dungeon heart look.
HHH
HTH
HHH
Combine this with a new object a "mini dungeon heart". So creatures will actively go for it otherwise they only attack if it is in close range. items should be placed directly on top of each other.
The mini dungeon heart object.
XY, Z size has been decreased from 512 To 12
maximum size decreased from 525 to 25
health decreased from 30000 to 3.
health decrease lets it be destroyed by the trap heart explosion.
the trap heart can also be set up to be placed by the player potentially for multi-player maps.
thanks to the community for getting this working :)
in the trapdoor.cfg, change the SymbolSprites = 512 512 to 420 420 the 512 is a white orb that appears in the trap tab. 420 is the sprite for teleport/hold audience.. much more dungeon heart like...