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An interesting map design and concept. Lot's of french battle related terms used which kind of delivers quite some classy combat feeling.
The availability of the hidden door makes this map rather easy as it allows the player to train creatures until max level. Through that the waves of heros are no challenge at all. This is even more apparant through the availability of the prison. I had about 225 creatures in the end. Sadly, I had no use for the new time bomb spell as I could simply overpower basically everything that was thrown at me. I wonder how this map will be if there wasn't any secret door...
Nevertheless, this doesn't mean that I found this map to be boring or bad in any way. I appreciate lighter maps to just enjoy the game without being stressed all too much.
I suppose it depends on how you play the level. You're not the first who's found a way of playing the level that removes the need for Time Bomb, and I only included Secret Doors because I often got overwhelmed and Guard Posts and Temples were too effective at walling my dungeon off; they made the level really easy.
until now a very easy map but 5 star rating. my 8 mistresses ruled this map and i had 15 biles in reserve. time bomb is very nice, i think i need to get used to it. what is the best theory for that ? spawn imps inside the dungeons then cast time bomb on them and then pick them up and drop them on enemys ? i did not use it much
I originally had the Imps isolated so you could use Time Bomb on them, but that was ineffective and too tiresome to use compared to Lightning Strike.
maybe i should also tell that i walled myself in with secret doors and then i cut off the enemys from my dungeon and the gems so i was able to train all creatures up to lvl 10 in peace without killing the first wave. only some samurais broke later trough but they were not a tread.