First to comment :) Not many people rated this map either. When I went to play it it was rated with one star which is honestly not reflecting quality of map. I encountered some kind of weird bug which forced me to load my game many times because at certain moments my gold went to zero when I builded something or used spells. My treasure room which I was provided with also were broken somehow, creatures didnt go there for pay. I had to pay them manualy. Idk if bug is somehow related to map or just version I played on(older alpha pre 3.0.0. so will not count it towards rating.
Map have some important messages and it is well made, It reminded me Ancient Keeper campaign. It has challenging start and it is bit tedious in some moments, but I will rate it 3/5 and difficulty is somewhere around 4/5. You really want to keep your creatures alive, all of them to be exact, including imps. If they die, too bad and you might not be able to win anymore because of challenges provided later. There is also one important moment where you can pretty much screw yourself from winning or make it much harder for you. Atleast I think it will be result so I will provide tip below in spoiler tags.
When you face the Green and Yellow Keeper, first go to to right side as you need something located behind Yellow Keeper before you destroy them both.
> [!NOTE]
> Highlights information that users should take into account, even when skimming.
> [!TIP]
> Optional information to help a user be more successful.
> [!IMPORTANT]
> Crucial information necessary for users to succeed.
> [!WARNING]
> Critical content demanding immediate user attention due to potential risks.
> [!CAUTION]
> Negative potential consequences of an action.
This will become:
Note
Useful information that users should know, even when skimming content.
Tip
Helpful advice for doing things better or more easily.
Important
Key information users need to know to achieve their goal.
Warning
Urgent info that needs immediate user attention to avoid problems.
Caution
Advises about risks or negative outcomes of certain actions.
First to comment :) Not many people rated this map either. When I went to play it it was rated with one star which is honestly not reflecting quality of map. I encountered some kind of weird bug which forced me to load my game many times because at certain moments my gold went to zero when I builded something or used spells. My treasure room which I was provided with also were broken somehow, creatures didnt go there for pay. I had to pay them manualy. Idk if bug is somehow related to map or just version I played on(older alpha pre 3.0.0. so will not count it towards rating.
Map have some important messages and it is well made, It reminded me Ancient Keeper campaign. It has challenging start and it is bit tedious in some moments, but I will rate it 3/5 and difficulty is somewhere around 4/5. You really want to keep your creatures alive, all of them to be exact, including imps. If they die, too bad and you might not be able to win anymore because of challenges provided later. There is also one important moment where you can pretty much screw yourself from winning or make it much harder for you. Atleast I think it will be result so I will provide tip below in spoiler tags.
When you face the Green and Yellow Keeper, first go to to right side as you need something located behind Yellow Keeper before you destroy them both.