In the caves of Walldowns, a rival Keeper battles with the tireless forces of good. Vanquish the pathetic heroes and then proceed to conquer the rival Keeper to gain dominance over this land.
Creature Pool: Troll, Dragon, Demon Spawn, Fly, Dark Mistress, Warlock, Bile Demon, Beetle, Spider, Hell Hound, Orc
A standard map with an enemy keeper and heroes on the side to fight while you grow in strength. Your main objective is probably to take care of them first and hopefully unlock the prison before you wipe them all out. Once you have converted enough heroes you're good to go and wipe the enemy in the south quite easily.
There are secrets to be found around, too, including a room that came too late to be useful for me since I didn't go south until I finished the heroes on the right. The map is fine, but I have two main problems with it: the doom pocket east of the heart is a bit unfair, and there are too much traps including many unfair boulders. I really dislike traps but maybe that's just me. 3/5
> [!NOTE]
> Highlights information that users should take into account, even when skimming.
> [!TIP]
> Optional information to help a user be more successful.
> [!IMPORTANT]
> Crucial information necessary for users to succeed.
> [!WARNING]
> Critical content demanding immediate user attention due to potential risks.
> [!CAUTION]
> Negative potential consequences of an action.
This will become:
Note
Useful information that users should know, even when skimming content.
Tip
Helpful advice for doing things better or more easily.
Important
Key information users need to know to achieve their goal.
Warning
Urgent info that needs immediate user attention to avoid problems.
Caution
Advises about risks or negative outcomes of certain actions.
A standard map with an enemy keeper and heroes on the side to fight while you grow in strength. Your main objective is probably to take care of them first and hopefully unlock the prison before you wipe them all out. Once you have converted enough heroes you're good to go and wipe the enemy in the south quite easily.
There are secrets to be found around, too, including a room that came too late to be useful for me since I didn't go south until I finished the heroes on the right. The map is fine, but I have two main problems with it: the doom pocket east of the heart is a bit unfair, and there are too much traps including many unfair boulders. I really dislike traps but maybe that's just me. 3/5