In this Multiplayer Map you and your Buddy must work together like never before. It is challenging since the Red Player needs to watch over the Blue player.
| Category | Multiplayer Map |
| Rating |
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3 / 5
•
1 rating
|
| Difficulty |
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3 / 5
•
1 rating
|
| Submission date | 2023-07-04 |
| Last updated | 2023-07-04 |
| Min. game version | KeeperFX 1.0.0 |
| Filesize | 40.46KiB |
| Downloads | 229 |
| File | Mirrors | Filesize | Downloads | Date |
|---|---|---|---|---|
| GOODVSEVILv3.rar | #1 | 40.46KiB | 116 | 2023-07-05 |
| GOODVSEVILv2.rar | #1 | 40.40KiB | 56 | 2023-07-04 |
| GOODVSEVIL.rar | #1 | 40.29KiB | 58 | 2023-07-04 |
In this Multiplayer Map you and your Buddy must work together like never before. It is challenging since the Red Player needs to watch over the Blue player.
Donwload the ZIP unpack it go into its GoodvsEvil folder and drag&drop the files into your Keeperfx\campgns\keeporig folder.
Hey!
Great Map, and great idea you had here.
I have a question, though. Why does the top left dungeon heart make the impenetrable walls mineable, and not the bottom right heart in the big area with blue? After clearing blues area, you're just stuck. There's no way to get to the small area with the ending heart :(
I used Debug mode to see if it was due to us being too slow and bugging something, but it still didn't activate before destroying the heart that is unreachable with anything but imps (torture to see the area, destroy wall and then drop imps)
I found the issue!
Since you had 2 dungeon hearts belonging to the white player, your IF(PLAYER_GOOD,DUNGEON_DESTROYED >= 1 ) didn't work as the script got confused. It's easily changed, by making the top left dungeon heart neutral (along with the rooms and such, to not break all doors and traps) in an editor.
Overall I changed the map for me and my buddy a bit to give it a quite hard take, by removing the blocking rooms of white spawns, meaning you HAVE to fight them early or you just die :P Man I hope it's possible to beat xD