_Acemist isle. An awfully poor and Christian place where its citizens die of old age, live a boring puritanical life and enjoy spreading their ludicrous beliefs. Some call it the second Poland. Do not underestimate them, however: they even managed to convert some of your minions which they'll gladly use against you. Their abominable accent makes the isle name sound as if they were mumbling 'Assmist isle'. A fitting future name once your bile demons are done with it, don't you think? _
I both hate and love this campaign... Because the levels are grueling, challenging, and absolute slogs that can take 4-5 hours with many restarts.
But the maps are so creatively designed, I feel like it's an entirely new game, it's some of the most fun I've had playing a game in years.
Level 4 - where you need to do a dungeon crawl via call to arms on the left side while simultaneously balancing removing units to defend against the approaching keeper in your base on the right side was the coolest map I've ever played. I want to play an entire 20 level campaign built in this mechanic!
My only suggestion would be to make the first level easier, I'm 8 levels in and the first map was by far the most difficult so far.
I've beaten all the levels in all the other difficult campaigns, I'd consider myself a skilled player - after close to 100 tries over a week I finally cheated and added myself a level 10 avatar in the editor so I could win and play the rest of the maps in the campaign.
It was still a challenge... I honestly can't understand how you are supposed to win that map with only traps and imps.
The first map is a bit unconventional, and the campaign has been updated a few times, making this map slightly more difficult each time.
There are some youtube videos of people completing this map, which could help you understand how to complete it without cheating. I also recently made a video of this map, on the latest campaign version, without any treasure room.
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I both hate and love this campaign... Because the levels are grueling, challenging, and absolute slogs that can take 4-5 hours with many restarts. But the maps are so creatively designed, I feel like it's an entirely new game, it's some of the most fun I've had playing a game in years.
Level 4 - where you need to do a dungeon crawl via call to arms on the left side while simultaneously balancing removing units to defend against the approaching keeper in your base on the right side was the coolest map I've ever played. I want to play an entire 20 level campaign built in this mechanic!
My only suggestion would be to make the first level easier, I'm 8 levels in and the first map was by far the most difficult so far. I've beaten all the levels in all the other difficult campaigns, I'd consider myself a skilled player - after close to 100 tries over a week I finally cheated and added myself a level 10 avatar in the editor so I could win and play the rest of the maps in the campaign. It was still a challenge... I honestly can't understand how you are supposed to win that map with only traps and imps.
5/5 for quality and difficulty!
The first map is a bit unconventional, and the campaign has been updated a few times, making this map slightly more difficult each time. There are some youtube videos of people completing this map, which could help you understand how to complete it without cheating. I also recently made a video of this map, on the latest campaign version, without any treasure room.
So far this is the coolest campaign I've played on dk1. Each map with unique mechanics, high difficulty makes you think.
pretty hard but fun