Here are my 7 post AK maps. Map names are hints (mostly). To win the levels, you'll have to study psychological profile of the Tentacles, find out how to clone Avatars, learn new ways of utilizing enemy creatures as well as discover surprising things about certain kind of walls.
I have good memories from original Ancient Keeper Campaign. I wish I could say the same for this one. Sadly it has bad stuff from AK but not so much good in it. Every map has certain cool bug/game feature you need to use, but rest of the level is mostly struggle. Like beating group of level 10 giants with level 3 Vampire, or killing many Monks and Wizards with modified Imps or similar stuff like that. Just waste of time of doing same thing over and over again. There is also no lore in maps, no messages. I dont understand why when Original campaign had it. Difficulty is not exactly easy to describe. I would say a big part of difficulty lies in trying to endure to not go into Horned Reaper maddness state by playing the map. Quality hmm, I really dont know. Someone else rated 4 here, no way thats same for me but I dont want to give it 2 as maps have still good design and cool ideas in it, its just not so fun to actualy play them. So I rate quality as 3/5.
> [!NOTE]
> Highlights information that users should take into account, even when skimming.
> [!TIP]
> Optional information to help a user be more successful.
> [!IMPORTANT]
> Crucial information necessary for users to succeed.
> [!WARNING]
> Critical content demanding immediate user attention due to potential risks.
> [!CAUTION]
> Negative potential consequences of an action.
This will become:
Note
Useful information that users should know, even when skimming content.
Tip
Helpful advice for doing things better or more easily.
Important
Key information users need to know to achieve their goal.
Warning
Urgent info that needs immediate user attention to avoid problems.
Caution
Advises about risks or negative outcomes of certain actions.
I have good memories from original Ancient Keeper Campaign. I wish I could say the same for this one. Sadly it has bad stuff from AK but not so much good in it. Every map has certain cool bug/game feature you need to use, but rest of the level is mostly struggle. Like beating group of level 10 giants with level 3 Vampire, or killing many Monks and Wizards with modified Imps or similar stuff like that. Just waste of time of doing same thing over and over again. There is also no lore in maps, no messages. I dont understand why when Original campaign had it. Difficulty is not exactly easy to describe. I would say a big part of difficulty lies in trying to endure to not go into Horned Reaper maddness state by playing the map. Quality hmm, I really dont know. Someone else rated 4 here, no way thats same for me but I dont want to give it 2 as maps have still good design and cool ideas in it, its just not so fun to actualy play them. So I rate quality as 3/5.
I think it would be cool if a guide was linked to this campaign too like for Ancient Keeper?