Here are my 7 post AK maps. Map names are hints (mostly). To win the levels, you'll have to study psychological profile of the Tentacles, find out how to clone Avatars, learn new ways of utilizing enemy creatures as well as discover surprising things about certain kind of walls.
Use the Armageddon spell. Try to save at least one imp by locking the door. If that doesn't work, use the resurrection spell to bring the imp back to life. Your mistresses should have no problem dealing with the knights. Imprison all the creatures you see, you will need them.
Move towards the treasure room. You can use 1 stone to kill the dragons that appear, but it would be better if you could defeat them in battle and imprison them. Turn the skeletons and archers into skeletons.
Before the next room, build several doors in the workshop; they will help split the enemy army into parts. After capturing the temple, dig up the cross in the center and drop your skeletons and mistresses there. This is a great ambush spot to kill the orc army without taking damage.
Capture the torture chamber and begin converting heroes. As soon as you capture a small piece of the bridge behind the door, the central base will spawn a large army of reapers. Use the temple for an ambush. The reapers will be able to cross the water, but your creatures will not engage in melee combat themselves, which will significantly increase their damage. Use dragons and knights as tanks, and if necessary, split the reapers into two parts with a magic door. The last obstacle in your path is the samurai. They can be easily split into groups using bridges. Next, storm the heroes' dungeon heart.
Level 2 - Collect
Dig a tunnel to the right and capture the library, workshop, and treasury. Next, dig a tunnel down to the heroes' fortress. Fly past all the samurai outposts to the blue Keeper and break through the doors to reach him. You need to lure the blue Keeper's army straight to the samurai outpost. The heroes will destroy most of his troops, after which you can destroy the dungeon's heart. Build a prison; you need to use the vampire to clear the heroes' outpost closest to your base. Once you receive reinforcements, destroy the outpost opposite the former base of the blue Keeper. Your imps will be able to reach the blue Keeper's base along the inner contour and capture it, after which you should have no problem destroying the remains of the heroes' fortress.
Level 3 - Sacriface
This map will test your knowledge of temple recipes. First, capture all of the enemy's flies and put them in prison. Create a warlock from 1 fly and 1 spider, then sacrifice the remaining flies to the temple to obtain all research. The two portals in the next room will give you spiders and beetles as resources until you have 15 creatures. Sacrifice 1 spider and 1 beetle to get the mistress. Selling the magic doors produced in the workshop will serve as a source of gold.
Speed up the mistress and take control of her. You need to run past the monks and destroy several wooden doors on the other side of the room. Three trolls will be sent to your prison. You can turn them into either skeletons or reapers, but either way, you will now be able to deal with the monks. Train your army to level 10.
Breaking through the tunnel to the next section, you will encounter a crowd of reapers.
To repel this attack, you need to capture the monks' posts, then sell the bridges. Place all your skeletons and mistresses there. The reapers will not be able to hit them. Convert all reapers into skeletons.
To solve the riddle and open the passage to infinite gold, you need to dig up the corners of the fortified room, use the call to arms flag, take control of the warlock and the wind spell to blow your other creatures around the corner into the treasury, use the call to arms flag to destroy the treasury near the walls, and then capture the land on the other side with imps. The fortified walls will collapse.
The final test will be the appearance of about 20 reapers near your dungeon heart, who will attack as soon as you kill the avatars.
Try to turn all the samurai into skeletons, holding back the avatars with magic doors. Or put the avatars in prison and as soon as you are ready, use the Armageddon spell, which you will find near the heart of the heroes.
Level 4 - Defection
On this map, you have no creatures or rooms, and you need to take them back from the yellow Keeper. Gather all your imps, break down the doors, catch the enemy imps, and kill them all. Next, capture the treasure room and chicken coop from the yellow Keeper and wait until the tentacles betray their master and switch to your side. Destroy the heart of the yellow Keeper.
There is a path to the right of your dungeon heart. Dig the tunnel carefully, constantly reinforcing the walls to prevent the evil reapers from breaking into your dungeon.
Once you reach the magic door, do not touch it, as there is a deadly trap behind it. If you activate the boulder, it will roll down the tunnel and release a huge army of heroes from their cells.
You need to continue digging the tunnel along the walls to the north. When you find the second magic door, you have reached your goal. Break it down and capture the long tunnel. At the intersection of the horizontal and vertical tunnels, dig up the ground and you will find a corner room - a prison. Capture it.
To the north of you is the blue Keeper. He has no imps.
To the left is the heroes' fortress. Dig a passage to it, but don't break the door yet. As soon as you do this, a huge army of heroes will move on you through the blue Keeper. The blue Keeper will not have enough strength to repel this attack.
You need to use the invisibility spell on the imp and capture the torture chamber from the blue Keeper. It is located in the center of his base. Try not to capture the chicken coops, as you will need them later to catch creatures one by one. Once you capture the torture chamber, open the heroes' cells and
create several mistresses from the beetles and spiders. They are ideal for eliminating enemy creatures wandering around.
The life span of stunned creatures is greatly reduced on the map, so lure them as close to the prison as possible before killing them. And immediately feed the prisoners chicken.
Let the trolls and orcs die to get an army of skeletons.
Free and convert all reapers.
Prepare magic doors to split the enemy army into groups.
Free the heroes and fight. After the battle, you may have significant losses. However, your prisons should be full of prisoners. To win the final battle near the heart of the heroes, you will need about 6-7 mages and 6-7 monks. Good luck.
Level 5 - Imp
Fan level. In this world, your imps are much stronger than reapers, but they are still cowardly. You won't need prisons, so feel free to kill all enemies in your path. Take control of the imp and run forward, destroying all doors until you reach the green Keeper. Then defend the heart from waves of heroes until they are gone.
Throw imps into prison when they need healing.
When you reach the green Keeper, you can either kill all of his creatures with imps, or you can capture the only large chicken coop directly opposite the entrance to his base. The hungry creatures will start killing each other.
Level 6 - Clone
Dig through the earth to the gems, where you will find one neutral reaper.
There are two ways to proceed.
First way: Slow and steady.
Dig towards the blue Keeper. You need to reinforce the wall leading to the path before the blue Keeper does. Now you can dig a passage to the heroes. Here you will find several tentacles. Take control of the reaper. Run in circles, dodging freezing spells and killing the tentacles. Next, climb through the window into the βpenβ for the heroes. You need to kill everyone there. Be careful, all enemies here have freezing abilities. In small cells, you will find a skeleton and an avatar. Destroy the heart of the heroes' dungeon.
Now send the avatar to die in a reckless attack on the blue Keeper, and then resurrect him 3 times using special items. Finally, use the clone item. You will end up with an entire army of avatars. Now all that remains is to crush the blue Keeper.
The bridges will become accessible after destroying all enemy vampires.
The 2nd way. Fast and risky.
Dig towards the blue Keeper and towards the heroes at the same time. Take control of the reaper, run past the tentacles and break down the door to the heroes' βpenβ. Your task is to provoke the blue Keeper and the heroes.
Close all doors. Wait until the enemy imps capture the territory around your heart. If the AI attacks your dungeon heart, do not drop the reaper for defense, or the AI will drop all its troops. Take control of the reaper and try to aggro the creatures onto yourself to take them away from your dungeon heart.
After all the heroes are dead, recapture the path to the cells and capture the avatar. Then do the same thing again.
Level 7 - Dig
In this realm, you have an entire army of warlocks and no free roads.
First, find the library. Warning: Do not touch your 1 cell of reinforced wall, otherwise you will not be able to proceed further.
Explore and build a graveyard. Take control of the warlock and start killing your fellow warlocks. Your task is to create 2 vampires. When this happens, you will have about 4 warlocks left. Level up the vampires on each other to level 2.
Take control of the vampire and fly to the heroes' fortress. Kill 2 guards, then activate the lava trap just outside the door after the Scavenger room.
Now you can destroy your wall and capture the scavenger room. As soon as you do this, an army of giants will appear from the portal. They hunt creatures first. Wait until the giants reach the lava lake, drop a few imps into the heroes' fortress to capture the land, and at the same time drop warlocks onto the plateau near your dungeon heart so that they open fire on the giants on the other side. After taking damage, the giants will turn around and try to return to the fortress to kill the imps. This is your chance. Drop vampires and warlocks and hit the giants in the back with all your might. They will not pay attention to you. You need to kill all the giants.
Find the closed door in the heroes' fortress. Behind it is an army of samurai, and you are not yet ready to face them. Dig a tunnel to the left, where you will find a workshop and two trolls. Set up the production and sale of magic doors.
Send the vampires to the Scavenger room. Once you have 3 level 10 vampires, you can open the passage to the gems. They are guarded by reapers, but your vampires will be able to deal with them.
Now open the doors to the samurai. Split them into groups with magic doors and kill them.
Kill the archers and move along the 4th passage at the top. Possess the imp and destroy the reinforced neutral wall to enter the 3x3 room. When you open the passage to the heroes' fortress, an army of mages, monks, and dwarves will attack you. Close the passages with doors. You need to capture the imp and dig tunnels to activate the boulder traps. The mages and monks must die in this 3x3 area.
Do not let the imps near the fortress walls. Use the vampires to kill all the knights inside and lure the avatar outside.
Now is the time to level up your army. Create 7 more vampires; for the final battle, you will need about 10 level 10 vampires. While the avatar is endlessly fighting one level 10 vampire, possess a level 1 vampire and attack the avatar from behind. You will quickly reach level 6, after which you can take the next one, and this one will level up on its own after receiving vampirism.
Dig up the earth south of the heroes' fortress and find the avatar.
Using the call to arms flag, enter the heroes' fortress and destroy the treasury, then capture the land outside the walls. This will bring down the fortified walls and allow you to get inside. Use a special item and clone your entire army.
Now you are ready to meet the Yellow Keeper. Destroy him and claim your victory.
It feels like these maps were made by someone else. While the original Ancient campaign was genius, this one is mostly just boring time-wasting. The map design has gotten worse, and there are no hints on the levels.
I have good memories from original Ancient Keeper Campaign. I wish I could say the same for this one. Sadly it has bad stuff from AK but not so much good in it. Every map has certain cool bug/game feature you need to use, but rest of the level is mostly struggle. Like beating group of level 10 giants with level 3 Vampire, or killing many Monks and Wizards with modified Imps or similar stuff like that. Just waste of time of doing same thing over and over again. There is also no lore in maps, no messages. I dont understand why when Original campaign had it. Difficulty is not exactly easy to describe. I would say a big part of difficulty lies in trying to endure to not go into Horned Reaper maddness state by playing the map. Quality hmm, I really dont know. Someone else rated 4 here, no way thats same for me but I dont want to give it 2 as maps have still good design and cool ideas in it, its just not so fun to actualy play them. So I rate quality as 3/5.
> [!NOTE]
> Highlights information that users should take into account, even when skimming.
> [!TIP]
> Optional information to help a user be more successful.
> [!IMPORTANT]
> Crucial information necessary for users to succeed.
> [!WARNING]
> Critical content demanding immediate user attention due to potential risks.
> [!CAUTION]
> Negative potential consequences of an action.
This will become:
Note
Useful information that users should know, even when skimming content.
Tip
Helpful advice for doing things better or more easily.
Important
Key information users need to know to achieve their goal.
Warning
Urgent info that needs immediate user attention to avoid problems.
Caution
Advises about risks or negative outcomes of certain actions.
Post Ancient Keeper Walkthrough
Level 1 - Armageddon
Use the Armageddon spell. Try to save at least one imp by locking the door. If that doesn't work, use the resurrection spell to bring the imp back to life. Your mistresses should have no problem dealing with the knights. Imprison all the creatures you see, you will need them. Move towards the treasure room. You can use 1 stone to kill the dragons that appear, but it would be better if you could defeat them in battle and imprison them. Turn the skeletons and archers into skeletons. Before the next room, build several doors in the workshop; they will help split the enemy army into parts. After capturing the temple, dig up the cross in the center and drop your skeletons and mistresses there. This is a great ambush spot to kill the orc army without taking damage. Capture the torture chamber and begin converting heroes. As soon as you capture a small piece of the bridge behind the door, the central base will spawn a large army of reapers. Use the temple for an ambush. The reapers will be able to cross the water, but your creatures will not engage in melee combat themselves, which will significantly increase their damage. Use dragons and knights as tanks, and if necessary, split the reapers into two parts with a magic door. The last obstacle in your path is the samurai. They can be easily split into groups using bridges. Next, storm the heroes' dungeon heart.
Level 2 - Collect
Dig a tunnel to the right and capture the library, workshop, and treasury. Next, dig a tunnel down to the heroes' fortress. Fly past all the samurai outposts to the blue Keeper and break through the doors to reach him. You need to lure the blue Keeper's army straight to the samurai outpost. The heroes will destroy most of his troops, after which you can destroy the dungeon's heart. Build a prison; you need to use the vampire to clear the heroes' outpost closest to your base. Once you receive reinforcements, destroy the outpost opposite the former base of the blue Keeper. Your imps will be able to reach the blue Keeper's base along the inner contour and capture it, after which you should have no problem destroying the remains of the heroes' fortress.
Level 3 - Sacriface
This map will test your knowledge of temple recipes. First, capture all of the enemy's flies and put them in prison. Create a warlock from 1 fly and 1 spider, then sacrifice the remaining flies to the temple to obtain all research. The two portals in the next room will give you spiders and beetles as resources until you have 15 creatures. Sacrifice 1 spider and 1 beetle to get the mistress. Selling the magic doors produced in the workshop will serve as a source of gold. Speed up the mistress and take control of her. You need to run past the monks and destroy several wooden doors on the other side of the room. Three trolls will be sent to your prison. You can turn them into either skeletons or reapers, but either way, you will now be able to deal with the monks. Train your army to level 10. Breaking through the tunnel to the next section, you will encounter a crowd of reapers. To repel this attack, you need to capture the monks' posts, then sell the bridges. Place all your skeletons and mistresses there. The reapers will not be able to hit them. Convert all reapers into skeletons. To solve the riddle and open the passage to infinite gold, you need to dig up the corners of the fortified room, use the call to arms flag, take control of the warlock and the wind spell to blow your other creatures around the corner into the treasury, use the call to arms flag to destroy the treasury near the walls, and then capture the land on the other side with imps. The fortified walls will collapse. The final test will be the appearance of about 20 reapers near your dungeon heart, who will attack as soon as you kill the avatars. Try to turn all the samurai into skeletons, holding back the avatars with magic doors. Or put the avatars in prison and as soon as you are ready, use the Armageddon spell, which you will find near the heart of the heroes.
Level 4 - Defection
On this map, you have no creatures or rooms, and you need to take them back from the yellow Keeper. Gather all your imps, break down the doors, catch the enemy imps, and kill them all. Next, capture the treasure room and chicken coop from the yellow Keeper and wait until the tentacles betray their master and switch to your side. Destroy the heart of the yellow Keeper. There is a path to the right of your dungeon heart. Dig the tunnel carefully, constantly reinforcing the walls to prevent the evil reapers from breaking into your dungeon. Once you reach the magic door, do not touch it, as there is a deadly trap behind it. If you activate the boulder, it will roll down the tunnel and release a huge army of heroes from their cells. You need to continue digging the tunnel along the walls to the north. When you find the second magic door, you have reached your goal. Break it down and capture the long tunnel. At the intersection of the horizontal and vertical tunnels, dig up the ground and you will find a corner room - a prison. Capture it. To the north of you is the blue Keeper. He has no imps. To the left is the heroes' fortress. Dig a passage to it, but don't break the door yet. As soon as you do this, a huge army of heroes will move on you through the blue Keeper. The blue Keeper will not have enough strength to repel this attack. You need to use the invisibility spell on the imp and capture the torture chamber from the blue Keeper. It is located in the center of his base. Try not to capture the chicken coops, as you will need them later to catch creatures one by one. Once you capture the torture chamber, open the heroes' cells and create several mistresses from the beetles and spiders. They are ideal for eliminating enemy creatures wandering around. The life span of stunned creatures is greatly reduced on the map, so lure them as close to the prison as possible before killing them. And immediately feed the prisoners chicken. Let the trolls and orcs die to get an army of skeletons. Free and convert all reapers. Prepare magic doors to split the enemy army into groups. Free the heroes and fight. After the battle, you may have significant losses. However, your prisons should be full of prisoners. To win the final battle near the heart of the heroes, you will need about 6-7 mages and 6-7 monks. Good luck.
Level 5 - Imp
Fan level. In this world, your imps are much stronger than reapers, but they are still cowardly. You won't need prisons, so feel free to kill all enemies in your path. Take control of the imp and run forward, destroying all doors until you reach the green Keeper. Then defend the heart from waves of heroes until they are gone. Throw imps into prison when they need healing. When you reach the green Keeper, you can either kill all of his creatures with imps, or you can capture the only large chicken coop directly opposite the entrance to his base. The hungry creatures will start killing each other.
Level 6 - Clone
Dig through the earth to the gems, where you will find one neutral reaper. There are two ways to proceed.
First way: Slow and steady. Dig towards the blue Keeper. You need to reinforce the wall leading to the path before the blue Keeper does. Now you can dig a passage to the heroes. Here you will find several tentacles. Take control of the reaper. Run in circles, dodging freezing spells and killing the tentacles. Next, climb through the window into the βpenβ for the heroes. You need to kill everyone there. Be careful, all enemies here have freezing abilities. In small cells, you will find a skeleton and an avatar. Destroy the heart of the heroes' dungeon. Now send the avatar to die in a reckless attack on the blue Keeper, and then resurrect him 3 times using special items. Finally, use the clone item. You will end up with an entire army of avatars. Now all that remains is to crush the blue Keeper. The bridges will become accessible after destroying all enemy vampires.
The 2nd way. Fast and risky. Dig towards the blue Keeper and towards the heroes at the same time. Take control of the reaper, run past the tentacles and break down the door to the heroes' βpenβ. Your task is to provoke the blue Keeper and the heroes. Close all doors. Wait until the enemy imps capture the territory around your heart. If the AI attacks your dungeon heart, do not drop the reaper for defense, or the AI will drop all its troops. Take control of the reaper and try to aggro the creatures onto yourself to take them away from your dungeon heart. After all the heroes are dead, recapture the path to the cells and capture the avatar. Then do the same thing again.
Level 7 - Dig
In this realm, you have an entire army of warlocks and no free roads. First, find the library. Warning: Do not touch your 1 cell of reinforced wall, otherwise you will not be able to proceed further. Explore and build a graveyard. Take control of the warlock and start killing your fellow warlocks. Your task is to create 2 vampires. When this happens, you will have about 4 warlocks left. Level up the vampires on each other to level 2. Take control of the vampire and fly to the heroes' fortress. Kill 2 guards, then activate the lava trap just outside the door after the Scavenger room. Now you can destroy your wall and capture the scavenger room. As soon as you do this, an army of giants will appear from the portal. They hunt creatures first. Wait until the giants reach the lava lake, drop a few imps into the heroes' fortress to capture the land, and at the same time drop warlocks onto the plateau near your dungeon heart so that they open fire on the giants on the other side. After taking damage, the giants will turn around and try to return to the fortress to kill the imps. This is your chance. Drop vampires and warlocks and hit the giants in the back with all your might. They will not pay attention to you. You need to kill all the giants. Find the closed door in the heroes' fortress. Behind it is an army of samurai, and you are not yet ready to face them. Dig a tunnel to the left, where you will find a workshop and two trolls. Set up the production and sale of magic doors. Send the vampires to the Scavenger room. Once you have 3 level 10 vampires, you can open the passage to the gems. They are guarded by reapers, but your vampires will be able to deal with them. Now open the doors to the samurai. Split them into groups with magic doors and kill them.
Kill the archers and move along the 4th passage at the top. Possess the imp and destroy the reinforced neutral wall to enter the 3x3 room. When you open the passage to the heroes' fortress, an army of mages, monks, and dwarves will attack you. Close the passages with doors. You need to capture the imp and dig tunnels to activate the boulder traps. The mages and monks must die in this 3x3 area. Do not let the imps near the fortress walls. Use the vampires to kill all the knights inside and lure the avatar outside. Now is the time to level up your army. Create 7 more vampires; for the final battle, you will need about 10 level 10 vampires. While the avatar is endlessly fighting one level 10 vampire, possess a level 1 vampire and attack the avatar from behind. You will quickly reach level 6, after which you can take the next one, and this one will level up on its own after receiving vampirism. Dig up the earth south of the heroes' fortress and find the avatar. Using the call to arms flag, enter the heroes' fortress and destroy the treasury, then capture the land outside the walls. This will bring down the fortified walls and allow you to get inside. Use a special item and clone your entire army. Now you are ready to meet the Yellow Keeper. Destroy him and claim your victory.
It feels like these maps were made by someone else. While the original Ancient campaign was genius, this one is mostly just boring time-wasting. The map design has gotten worse, and there are no hints on the levels.
It's actually the objective-messages of the original that were not written by Pawel.
I have good memories from original Ancient Keeper Campaign. I wish I could say the same for this one. Sadly it has bad stuff from AK but not so much good in it. Every map has certain cool bug/game feature you need to use, but rest of the level is mostly struggle. Like beating group of level 10 giants with level 3 Vampire, or killing many Monks and Wizards with modified Imps or similar stuff like that. Just waste of time of doing same thing over and over again. There is also no lore in maps, no messages. I dont understand why when Original campaign had it. Difficulty is not exactly easy to describe. I would say a big part of difficulty lies in trying to endure to not go into Horned Reaper maddness state by playing the map. Quality hmm, I really dont know. Someone else rated 4 here, no way thats same for me but I dont want to give it 2 as maps have still good design and cool ideas in it, its just not so fun to actualy play them. So I rate quality as 3/5.
I think it would be cool if a guide was linked to this campaign too like for Ancient Keeper?
As you requested. I wrote a guide in the comment above. )