An easy and relatively simple campaign. Most levels with enemy keepers are rushable due to an abundance of transfer creature specials. If you looking for something relaxing that you can beat without much effort this is a decent choice.
I enjoyed Good Campaign, its different and author added some lore for every map. But it has flaws. Main one is difficulty. I didnt feel challange in all 11 levels with exception of one. There is several levels with Transfer creature which let you rush some levels. I am kind of guy who just use this because level offer it and Author gave me opportunity to use it so I do. In one level for example is Multiply Creature special but you dont even need it. It is almost like Author was afraid to not give player big advantage because he could lose the levels. I could beat enemy keeper even without it just fine. Another thing I realized when I was writing this: several rooms were not really utilized or needed in campaign. Also need of usage Keeper spells was very limited. To give rating, I would say difficulty is 1/5 and quality is 3/5. I think author could do a lot more with some with Hero creatures to actualy use certain types to win the game. Every level felt basicly same with creature/hero composition you have.
It's an easy campaign, but after beating the game, it's worth to continue here to know better the heroes, also it's fun to play with them. I really liked this one. 5 star
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An easy and relatively simple campaign. Most levels with enemy keepers are rushable due to an abundance of transfer creature specials. If you looking for something relaxing that you can beat without much effort this is a decent choice.
It's not an overly complicated campaign. There are a few good levels, otherwise pretty average.
I like it. Not rush. Just a good, funny game.
I enjoyed Good Campaign, its different and author added some lore for every map. But it has flaws. Main one is difficulty. I didnt feel challange in all 11 levels with exception of one. There is several levels with Transfer creature which let you rush some levels. I am kind of guy who just use this because level offer it and Author gave me opportunity to use it so I do. In one level for example is Multiply Creature special but you dont even need it. It is almost like Author was afraid to not give player big advantage because he could lose the levels. I could beat enemy keeper even without it just fine. Another thing I realized when I was writing this: several rooms were not really utilized or needed in campaign. Also need of usage Keeper spells was very limited. To give rating, I would say difficulty is 1/5 and quality is 3/5. I think author could do a lot more with some with Hero creatures to actualy use certain types to win the game. Every level felt basicly same with creature/hero composition you have.
its really great showcase of the good creatures. thank you for making this campaign.
It's an easy campaign, but after beating the game, it's worth to continue here to know better the heroes, also it's fun to play with them. I really liked this one. 5 star