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Matter of Time

Created by Argonil
Category Map
Rating 4 / 5 2 ratings
Difficulty 3 / 5 1 rating
Original creation date 2020-08-03
Submission date 2023-06-08
Last updated 2023-06-08
Min. game version KeeperFX 0.4.8 Build 2154
Filesize 60.74KiB
Downloads 43
File Filesize Downloads Date
01271_matter_of_time.zip 60.74KiB 43 2023-06-08
Description

Matter of Time is a fun sandbox map that reacts to the actions of each player. You will learn how to train and manage your creatures competitively as you try to beat this map, since the map is about training a strong army faster than the opponent with the limited resources that are available to you. You start with 12 creatures and your creature cap is 70, but you only have 2 gem faces to pay for such a large army, so you'll quickly wish you had more gold. The only path to the enemy Keeper is through a symmetric hero dungeon with 4 gem faces in the middle, where each room may or may not contain upgrades to help you conquer your opponent on the other side. Each room contains tougher enemies than the last, and is sealed off by a block of gold which can be seen by both players on the map, allowing you to see how much time you have before the other player reaches the 4 gem faces in the middle and gains the upper hand.

Nearly all creatures and heroes can be attracted through the portal, although only 3 Thieves and 1 Dragon exist in the creature pool, so you'll have to rely mainly on Demon Spawns to get Dragons, unless one of you kills the other Dragons on the map. 1 of each creature can be attracted without having the room requirements for it, giving you some time to construct rooms like the Barracks without losing out on a potential Orc. In the beginning, you'll only be able to attract 4 extra creatures each, since the 255 creature cap on the map has then been reached, but slots will be freed up as creatures on the map are slain. Every time someone clears a room, both players grow stronger. This is used intentionally as a balancing mechanic, and you should always keep it in mind. If your creature dies or you throw a weak one in the portal, you might not be the one who gets a new creature to replace it, so every creature you save from dying in combat matters in the long run. Your skill matters from start to finish.

I would like to hear your feedback as this is my first map. I advise against peeking in the map editor or script until you've played it, some things are not meant to be seen before the first playthrough. The map also has a secret. You'll get widely different creatures each match, allowing for some replayability in single-player.

https://keeperklan.com/threads/7200

Installation Intructions

Read the Playing Custom Maps documentation page for information on how to play this map.

Comments

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walter253 🇻🇨

Why my comment was removed?

It wasn't, you commented on the multiplayer version of this map.