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Ancient Keeper

Category Campaign
Rating 3.67 / 5 9 ratings
Difficulty 4.8 / 5 5 ratings
Original creation date 1998-05-30
Submission date 2023-06-08
Last updated 2023-06-10
Filesize 13.87MiB
Downloads 43
File Filesize Downloads Date
ancient_keeper_fx.zip 13.87MiB 31 2023-06-08
ancient_keeper_en_fr.zip 839.09KiB 12 2023-06-08
Description

Maps: 26 (full campaign + secrets + moon)

"You will be transported back to the days when evil flourished. Noble heroes, brave of heart and pure in spirit were ever vigilant to their task. Far greater wisdom & cunning will be required to defeat both the heroes and the ruthless masters of this age. If you conquer these enemies, then you will have truly earned a seat amongst the Great Ancient Keepers".

Ancient Keeper is a complete campaign set for Dungeon Keeper. It is designed to be played sequentially from levels 1-20 as per the original Dungeon Keeper game. New secret levels & a full moon level are included. Deeper Dungeons is not required to run Ancient Keeper.

We have discovered around twenty features of the Dungeon Keeper game, which have been exploited in a constructive manner. Be prepared to find some pretty tough puzzles, which will really test your skills and knowledge about DK. Nearly every level contains some novel twists, which you won't have seen in the Bullfrog maps. This is for serious keepers only. Serious keepers will have a hard time trying to solve the puzzles and complete the levels. We believe most players will have difficulties in solving the levels, therefore a complete walkthrough with solutions of each puzzle is available. But be assured; each level can be completed. We have verified that by play-testing every map several times.

Ancient Keeper was written by Pawel Simbierowicz and Dayo Kay, using the Bullfrog editor, UnDed, & Adikted. It has been extensively tested and is believed to be completely free from bugs (using the AI patched version of the game). Whilst there is no indication of any hazard, no responsibility will be accepted for any damage to your hard drive and/or data files upon downloading Ancient Keeper.

Thanks due to Fizzbann, Reality-X & Karsten Plesner. We hope you enjoy playing; let the Evil commence!

Comments

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afromat01

I really liked this campaign, it was really challenging, so it's only for people who don't mind repeating levels. There was really fun levels, but sometimes it was painfull or poitless ones, like where you can only build 2 bridges. I think some maps became more harder, because the AI plays better, like once i had to capture the middle of the map, while blue and green behind locked door, but blue always come out earlier, because accidently digging out his own door walls because of room building. The good maps are really good ones and and there are good ridles too. Overall it's a really cool campaign, i will repeat it for sure, 5 star for me.

Amnesiac

Played this and the sequel a few years ago and had the most fun out of custom campaignes with them. As the description hints, they require using weird loopholes and glitches to win, which was novel and fun despite how it may sound and are clearable without spoilers if you have time and perseverance, ime. Discovering the solutions felt fun and rewarding, personally. Will likely replay soon.

Amnesiac

upd: cleared half of it, no problem, just can't see into fog of war through corners like before, even if they are open to water

Loobinex Admin

True, but this was a keeperfx specific bug, not one the campaign was designed around. Happily fixed now.

Amnesiac

btw, I played it in 0.4.6, but in 0.5+ some bugs may have been fixed and not allow progressing the intended way

Loobinex Admin

The campaign was designed for the original game, not 0.4.6, but keeperfx has a 'classic bugs' mode enabled for this campaign so it remains playable.

Spatulade

It's a classic. It's incredibly hard and if you don't know the original game inside and out you're going to spend a lot of the game playing with a browser open or constantly looking at the solutions. It was amazing back in the day, but as time and FX have progressed, the memories of the exploits fade and the map becomes more obscure.