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I have no idea why Oetelaer always makes the heroes controlled by a Keeper, but it breaks the maps. Maybe it worked "better" when keeperfx wasn't a thing.
This one works fine, except for the fact that all the heroes not able to heal themselves or not undead will die soon after the map is started as they are supposed to be in a functional dungeon, which they are not. Hero parties will also be moved around, making the map harder than what it is supposed to be.
That aside, this map is original for having a sleeping Keeper. He'll get flies while waiting to be awoken, which will die soon of starvation. After he is awoken by action point, he'll get a bunch of creatures and will start scavenging so it's a target you have to rush once it begins as you can't counter-scavenge. This will be no problem, as the creatures he gets when he starts playing are not enough to stop the army you'll have by that point. As you have all the time in the world and gems plus a temple, you can get any army you want. I went for hornies, whom you can attract, mistresses and vampires.
Beware the many annoying traps in the hero fortress. Especially boulders and dick-boulders (boulders right behind a door that leads to nothing).
2/5 The fun comes mostly from the huge battles against the heroes since the Keeper drops everything instead of leaving the parties separated when a battle starts.