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As usual with Oetelaer, the heroes are controlled by a Keeper. Without a functioning dungeon, his heroes will starve to death and destroy the rooms/kill each others.
The player has access to many gems so gold will never be a problem. There are two enemy Keepers, and in my game Blue struggled to get an army for some reason. I believe Green was scavenging him but I'm not sure. I killed Blue, who gets reinforcements when you get near his heart and then went for White, or what was left of him. I found an Armageddon spell and used it to get rid of Green before finishing White, which proceeded to kill all White's imps and destroyed his heart, giving me victory before the battle even really begun.
It turns out killing Green isn't needed to win the map at all. Blue isn't needed either. Going for White first spawns parties along the way including a very OP Knight at the end. 2/5