This is a satire on Jezus's raising Lazerus from
the death. Although, 10 imps make one Vampire,
it's something else. Looking for a way to get
creatures? You can push a boulder trap whith this
green hand over your imps.
By playing it as a Classic level, it is much more fun. The idea is that you have to squish your own imps with the many boulders you start with and create an unstoppable army of vampires.
The main difficulty here is the limitations of the vampire itself. It is very, very expensive to train and pay and it has somewhat low DPS. That is especially true against Wizards and Fairies (rebound) so you'll need to overwhelm the enemy with sheer numbers. The Blue Keeper isn't a real threat except for his many traps and boulders, just wait until he starts invading and destroy his army on your territory to avoid dealing with that.
The heroes could be a threat if you're not fast enough with your training, but you'll have leftover boulders for them. Beware the DzjeeAr Knight.
Since imps can't be used for the graveyard anymore, this map doesn't work as intended.
You could use the many boulders you start with to kill all the heroes including the OP Knight and get a few vampires/access to the entrance this way but that's not what the author had in mind.
> [!NOTE]
> Highlights information that users should take into account, even when skimming.
> [!TIP]
> Optional information to help a user be more successful.
> [!IMPORTANT]
> Crucial information necessary for users to succeed.
> [!WARNING]
> Critical content demanding immediate user attention due to potential risks.
> [!CAUTION]
> Negative potential consequences of an action.
This will become:
Note
Useful information that users should know, even when skimming content.
Tip
Helpful advice for doing things better or more easily.
Important
Key information users need to know to achieve their goal.
Warning
Urgent info that needs immediate user attention to avoid problems.
Caution
Advises about risks or negative outcomes of certain actions.
By playing it as a Classic level, it is much more fun. The idea is that you have to squish your own imps with the many boulders you start with and create an unstoppable army of vampires.
The main difficulty here is the limitations of the vampire itself. It is very, very expensive to train and pay and it has somewhat low DPS. That is especially true against Wizards and Fairies (rebound) so you'll need to overwhelm the enemy with sheer numbers. The Blue Keeper isn't a real threat except for his many traps and boulders, just wait until he starts invading and destroy his army on your territory to avoid dealing with that.
The heroes could be a threat if you're not fast enough with your training, but you'll have leftover boulders for them. Beware the DzjeeAr Knight.
3/5
Since imps can't be used for the graveyard anymore, this map doesn't work as intended. You could use the many boulders you start with to kill all the heroes including the OP Knight and get a few vampires/access to the entrance this way but that's not what the author had in mind.
Then do not put it in standard, but classic or legacy instead
Oh right, I almost forgot these options existed. I'll try that.