The inhabitants of this kingdom speak of another
Keeper you may encounter in your path. It may not
be easy to write yourself, in history of this
land as its ruler. Moreover, because of him,
resources are scarce. But... Beware! The heroes
of this territory know you're comming. They will
regroup quickly and mobilise against you. Samurai
will help you to overcome a dangerous hero.
Creature Pool: Samurai, Skeleton, Troll, Fly, Demon Spawn, Dragon, Dark Mistress, Warlock, Bile Demon, Beetle, Vampire, Spider, Hell Hound, Orc
Starting with a single level 7 Samurai, the player has to duel a few creatures before being able to capture some imps and truely start building a dungeon. Except for the Mistress if you don't train your Samurai first, this should be easy.
After that, it gets pretty weird. The enemy Keeper south of you will die quite quickly to some heroes once he discovers the south entry to the hero fortress. Meanwhile, you'll have to research the torture room to be able to attract more Samurais. There is also a way to get access to other creatures by building a scavenging room for some reason.
Since you get access to all rooms, one would think it'd be easy. And it could be, if the Samurais didn't like to wander around and trigger every action points they can. I had to fight a stupid amount of heroes at once and ended up with two full prisons because of it. Imps also liked to rush and attack doors, which attracted the Samurais and things got ugly quickly.
It was fun, chaos everywhere. Also, the last fight is kind of stupid with the amount of creatures that spawn.
Also, if you don't use v4474 and up, do what Zax said and remove the line giving PLAYER_GOOD a Keeper.
This map is broken with current script, because heroes are controlled by Keeper. It makes it basicly impossible to win and also breaks parts of map. I did removed line making Heroes being controlled by keeper and with that was map good, so my rating will be for that version and I suggest anyone to do the same if you actualy want to enjoy the map.
You start with single Samurai and after some time you can attract more leading up to 21 of them. Gold is not really issue on this map and Yellow Keeper will eventualy get destroyed by heroes, unless you decide to go for him sooner. Hero forces on this map are massive and they use both Hero and Keeper creature. You might think 21 Samurais is enough for that. It is not and you can easily be overwhelmed very fast if you dont control where you samurais go on their own sometimes and will release more hero waves.
> [!NOTE]
> Highlights information that users should take into account, even when skimming.
> [!TIP]
> Optional information to help a user be more successful.
> [!IMPORTANT]
> Crucial information necessary for users to succeed.
> [!WARNING]
> Critical content demanding immediate user attention due to potential risks.
> [!CAUTION]
> Negative potential consequences of an action.
This will become:
Note
Useful information that users should know, even when skimming content.
Tip
Helpful advice for doing things better or more easily.
Important
Key information users need to know to achieve their goal.
Warning
Urgent info that needs immediate user attention to avoid problems.
Caution
Advises about risks or negative outcomes of certain actions.
Starting with a single level 7 Samurai, the player has to duel a few creatures before being able to capture some imps and truely start building a dungeon. Except for the Mistress if you don't train your Samurai first, this should be easy.
After that, it gets pretty weird. The enemy Keeper south of you will die quite quickly to some heroes once he discovers the south entry to the hero fortress. Meanwhile, you'll have to research the torture room to be able to attract more Samurais. There is also a way to get access to other creatures by building a scavenging room for some reason.
Since you get access to all rooms, one would think it'd be easy. And it could be, if the Samurais didn't like to wander around and trigger every action points they can. I had to fight a stupid amount of heroes at once and ended up with two full prisons because of it. Imps also liked to rush and attack doors, which attracted the Samurais and things got ugly quickly.
It was fun, chaos everywhere. Also, the last fight is kind of stupid with the amount of creatures that spawn.
Also, if you don't use v4474 and up, do what Zax said and remove the line giving PLAYER_GOOD a Keeper.
3/5
This map is broken with current script, because heroes are controlled by Keeper. It makes it basicly impossible to win and also breaks parts of map. I did removed line making Heroes being controlled by keeper and with that was map good, so my rating will be for that version and I suggest anyone to do the same if you actualy want to enjoy the map.
You start with single Samurai and after some time you can attract more leading up to 21 of them. Gold is not really issue on this map and Yellow Keeper will eventualy get destroyed by heroes, unless you decide to go for him sooner. Hero forces on this map are massive and they use both Hero and Keeper creature. You might think 21 Samurais is enough for that. It is not and you can easily be overwhelmed very fast if you dont control where you samurais go on their own sometimes and will release more hero waves.
I left the map unchanged, but from Alpha 4474 onward, these old maps without level_version(1) will no longer assign a keeper AI to the hero player.