Let the 7 dwarfs destroy the enemy.
- Creature Pool: Dwarf, Tunneller, Skeleton, Troll, Dragon, Fly, Demon Spawn, Dark Mistress, Warlock, Bile Demon, Beetle, Vampire, Spider, Hell Hound, Ghost, Orc
- Objects: Creatures: 99, Traps: 5, Doors: 14, Items: 205, Dungeon hearts: 3, Hero gates: 1, Special Boxes: 5
That level was kind of fun with an interesting start (7 lvl 10 tunnellers and a naughty snow-white lvl 7).
Green is aggressive and has access to bridges, so fortifying is a must considering he has a lot more creatures than the player. However, with access to every rooms in the game, it's easy to catch up. Plus, if you capture the Knights (who wouldn't?), they become very OP DzjeeAr style once you destroy the white heart. With these powerhouses, victory is assured.
3/5 I liked the design of white's castle. And the map does a good job telling a story even if there are no texts to read. Also a player1 in the script but not in the map.
A slightly interesting map. Not very exciting to look at, and a lot of the challenge is taken away by supplying the player with a lot of gems at the start. Heroes are kind of fun, I'm glad they aren't all level 10 (although having a random mix of level 2 and level 10 heroes is a bit of a jump). An easy map but in a way that means you can take your time - you can always just sell bridges and lick your wounds. I don't think I played it properly, as Green attacked quite early on, but that definitely made it more fun. Some very random choices and mapping errors in places and no objective text. I liked the buffed creatures as an idea but in practice they just meant it was painfully slow to kill them. A weird ending to give me an Avatar and watch him get slowly killed by buffed Knights, but a memorable one.
It could use a LOT of improvement but I still managed to have quite a lot of fun. 3/5