Strong hero castle. The magic of knights is rather well evolved here. They are ready to discover science out of the minerals, and have an underground laboratory. Off course, it's protected against whatever NATO or Warchau-pact Jihad force might steal it's knowledge here.
- Creature Pool: Wizard, Troll, Dragon, Demon Spawn, Fly, Dark Mistress, Warlock, Bile Demon, Beetle, Spider, Hell Hound, Tentacle, Orc
- Objects: Creatures: 95, Traps: 9, Doors: 41, Items: 481, Dungeon hearts: 4, Hero gates: 0, Special Boxes: 3
Weird map. You start with 3 trolls fightning 3 dwarves in a neutral workshop and two rival keepers, one in the north and the second in the south. Except the one in the south can't access his entrance since he has no bridge and no creature to research it for him. So in my case, he rushed me and was quickly defeated, thus giving me his gems. Anyway, even if green had his entrance, you'd have to rush one or the other to get more gold since you're very gold starved and the gems to the west are guarded by a lot of heroes of various levels.
Blue attacked soon after, at the same time as the first hero party and that was the hardest part of the map. It would have been a lot easier had I found the neutral hell hounds nearby, but it was still manageable considering blue didn't have anything threatening.
Blue has a prison, but you can research it yourself anyway. Green has a torture chamber, and that makes things very easy obviously especially since the hero parties are very weak. The hero dungeon is pretty, efforts have been made to design the rooms and creatures inside, giving it unspoken lore. But you can access the heart before going up or down, which is weird. I guess destroying the heart before cleaning up the dungeon could be dangerous except that the final parties are nothing really threatening and most heroes stand on guard posts.
There are also 2 low level avatars to capture just in case, but really nothing will ever threaten you once blue is defeated. 3/5 for the pretty hero dungeon.