This level has got a rather unconventional way of
getting gold and doing research. You might have
some problem at start, to sort this out. But I'm
not gonne tell you. I have to warn you about the
enemy keeper, who might have become strong, it
takes some time to meet it, and he's not having
problems with ... well, just play and find out.
You start with somewhat of a prebuilt dungeon with a very poor library and workshops. You need to research the imp spell.
Next to your Heart is a neutral workshop with neutral trolls inside, plus your entrance.
Very quickly, you'll get rushed by many white imps targetting your entrance. This will create chaos and you'll need to keep your imps alive until you can create more. You can only attract flies initially, and for once they'll be useful. They'll kill the enemy imps and will be very useful to get all your researchs done quickly, since you can build a temple from the start.
Now, the main idea here is to not let your imps claim the white dungeon, since doing so will probably make the green Keeper able to reach you. You have lava traps and boulders so you should be fine either way.
Green is kind of weak, but gets many more creatures than you. However, his hatchery won't be enough to feed his massive army, so that will slow him down a lot. Plus, you get a multiply special and a reveal map (3 of them, in fact) and a useless transfert creature. Since you can attract Orcs, Hounds and get some neutral Mistresses and can have a total of 35 creatures (so 70 after the special), this will be more than enough to slaughter Green and the Heroes.
Well this is weird map lol. You have to live on workshop economy against strong Green Keeper who has high creature limit and heroes who are between you and the Green Keeper. To make things weird, heroes are under control of Keeper which makes map really unpredictable. Heroes dug tunnel to my workshop at one point but it didnt look like they can do much as they werent attacking my Heart and there werent any imps. Then Green Keeper tunneled to Heroes or Heroes tunneled to him, not sure in which order. Green almost destroyed Hero Heart but then group of Heroes with avatar dropped. I guess that was because me going close to it too??? I was able to sneak behind their Heart from side and destroy it, that killed all heroes instantly because yeah they were under keeper control lol. Killing weakend Green Keeper was easy after that.
I think Keeper controling heroes breaks this level, but in funny way kind of.
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What a weird map.
You start with somewhat of a prebuilt dungeon with a very poor library and workshops. You need to research the imp spell. Next to your Heart is a neutral workshop with neutral trolls inside, plus your entrance.
Very quickly, you'll get rushed by many white imps targetting your entrance. This will create chaos and you'll need to keep your imps alive until you can create more. You can only attract flies initially, and for once they'll be useful. They'll kill the enemy imps and will be very useful to get all your researchs done quickly, since you can build a temple from the start.
Now, the main idea here is to not let your imps claim the white dungeon, since doing so will probably make the green Keeper able to reach you. You have lava traps and boulders so you should be fine either way.
Green is kind of weak, but gets many more creatures than you. However, his hatchery won't be enough to feed his massive army, so that will slow him down a lot. Plus, you get a multiply special and a reveal map (3 of them, in fact) and a useless transfert creature. Since you can attract Orcs, Hounds and get some neutral Mistresses and can have a total of 35 creatures (so 70 after the special), this will be more than enough to slaughter Green and the Heroes.
2/5, original and chaotic start. 2/5 difficulty
Well this is weird map lol. You have to live on workshop economy against strong Green Keeper who has high creature limit and heroes who are between you and the Green Keeper. To make things weird, heroes are under control of Keeper which makes map really unpredictable. Heroes dug tunnel to my workshop at one point but it didnt look like they can do much as they werent attacking my Heart and there werent any imps. Then Green Keeper tunneled to Heroes or Heroes tunneled to him, not sure in which order. Green almost destroyed Hero Heart but then group of Heroes with avatar dropped. I guess that was because me going close to it too??? I was able to sneak behind their Heart from side and destroy it, that killed all heroes instantly because yeah they were under keeper control lol. Killing weakend Green Keeper was easy after that.
I think Keeper controling heroes breaks this level, but in funny way kind of.