A realm with enough enemies to destroy. You might
want to dig carefully, and start attacking when
you have enough traps. Especially with Deeper
Dungeons, this level gets realy hard, once you
killed the thieves. If you don't believe me, just
find out for yourself.
In this level, you have to face "three" enemy Keepers, two of them being allied to the heroes. Yellow dies right at the beginning (maybe on purpose, maybe an oversight).
You're gold starved with a single face gem, so the first objective is either to destroy one of the two enemy Keepers left, or take over Yellow's dungeon. For both, you'll need bridges which are unlocked for everyone once the three thieves near the central gems are killed. Doing so will trigger a massive invasion by Blue on one side and Green from the other (targeting Yellow's ruins). You need to either face them on, or rush fortify as quick as possible.
I chose to do the later, since I kept my warlocks and had "only" 6 mistresses not yet trained enough. Since you get all rooms, I was eventually able to scavenge a lot of dragons and converted everything the heroes had, which was overkill. I also scavenged the hero hornies for fun. Turns out you win by defeating all enemy Hearts, and since I destroyed White's Heart first, I didn't have to kill the last remaining parties.
3/5 I guess? No God-Knight here, weird for a DzjeeAr level. 2/5 difficulty, could be 3 depending on enemy AIs.
3 enemy Keepers and Heroes. Yellow keeper dies instantly by heroes but thats most likely designed like that. Other two keepers are weaker as they are gold starved with access to only 2 sides of Gems. Heroes posses only strong force on this map and will have groups of Horned Reapers and Samurais so be prepared with boulder traps :). Bridge cannot be researched initialy, but you can build it when you kill one of the Keepers (not the yellow tho).
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> [!TIP]
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In this level, you have to face "three" enemy Keepers, two of them being allied to the heroes. Yellow dies right at the beginning (maybe on purpose, maybe an oversight). You're gold starved with a single face gem, so the first objective is either to destroy one of the two enemy Keepers left, or take over Yellow's dungeon. For both, you'll need bridges which are unlocked for everyone once the three thieves near the central gems are killed. Doing so will trigger a massive invasion by Blue on one side and Green from the other (targeting Yellow's ruins). You need to either face them on, or rush fortify as quick as possible.
I chose to do the later, since I kept my warlocks and had "only" 6 mistresses not yet trained enough. Since you get all rooms, I was eventually able to scavenge a lot of dragons and converted everything the heroes had, which was overkill. I also scavenged the hero hornies for fun. Turns out you win by defeating all enemy Hearts, and since I destroyed White's Heart first, I didn't have to kill the last remaining parties.
3/5 I guess? No God-Knight here, weird for a DzjeeAr level. 2/5 difficulty, could be 3 depending on enemy AIs.
3 enemy Keepers and Heroes. Yellow keeper dies instantly by heroes but thats most likely designed like that. Other two keepers are weaker as they are gold starved with access to only 2 sides of Gems. Heroes posses only strong force on this map and will have groups of Horned Reapers and Samurais so be prepared with boulder traps :). Bridge cannot be researched initialy, but you can build it when you kill one of the Keepers (not the yellow tho).