4 Enemies, mostly AI fighting.
- Creature Pool: Wizard, Barbarian, Archer, Monk, Dwarf, Knight, Avatar, Tunneller, Witch, Giant, Fairy, Thief, Samurai, Horned Reaper, Skeleton, Troll, Dragon, Demon Spawn, Fly, Dark Mistress, Warlock, Bile Demon, Beetle, Vampire, Spider, Hell Hound, Ghost, Tentacle, Orc
- Objects: Creatures: 120, Traps: 7, Doors: 12, Items: 343, Dungeon hearts: 5, Hero gates: 0, Special Boxes: 7
Longer map then expected, but it was quite weird, I was able to destroy 3 Keeper quite fast but then map wasnt won. I though I had to kill Heroes or destroy their heart but they were under operated by keeper also. But it was just bugged. Not only Creatures starved but also Keeper was constantly casting Call to Arms. I could not just rush in because he had also several Avatars. IN the end I tricked him by dropping my army to face his and posssesed single dragon who destroyed their Heart and I won.
That map is a bit...messy.
The beginning is strange as you have four options to dig first. Going north east then west is the intended way as you get a lvl 10 dragon and eventually a lvl 8 vampire which means Blue is pretty much dead. However, with such strong creatures right at the beginning, you could also rush both other Keepers and probably win.
There is also the heroes' strange case. Heroes are controlled by a Keeper. A Keeper that can't build anything, create imps or pretty much do anything except move creatures. And he has no lair, hatchery or treasure room. That means his heroes will eventually starve to death and get very, very mad. When I finally had the strength to attack him, every room was destroyed and only healing creatures were left (two Avatars, fairies, wizards and monks). He also scavenged yellow's heroes. By the looks of it, I'm pretty sure he should be set to roaming.
1/5 sadly.