You are facing a cruel dilemma, Keeper. The Lord
Mentalow is a cheerful buffoon who spends his
days celebrating with his people. Snow lies
constantly on its territory and surplus, it has
horribly beneficial properties. It is loaded with
antimagic. As a result, you and your creatures
can't launch spells. You will have to find a good
method for this...
English and French translations included.
Creature Pool: Troll, Demon Spawn, Warlock, Bile Demon, Tentacle, Orc
A nice, very easy level with a gimmick. You can't research anything or use any spell (unless you find the two on the ground hidden in the realm) but can build all basic rooms + the bridge, guard post, prison, barracks and temple.
Creatures come very fast through the portal, so getting rid of the thief guarding it should be no problem. You can't make more imps, so be careful with them. It is said that creatures can't use spells in this realm, but that's false. You can even attract warlocks.
The main difficulty comes from gold starvation and reliance on the workshop to get gold. There are gems, but they are heavily guarded by mid level heroes and a surprise ambush. However, the final fort you need to attack is so weak it shouldn't matter. I overtrained my army a LOT compared to what I had to fight inside the fortress. Except for the lvl 10 Knight, everything is fodder inside.
You can even get two hornies almost right at the beginning of the map!
2/5
The minigame after a few payday was a nice touch. The map could be better with increased difficulty, less reliance on the workshop (due to lack of gold and worse, imps)! Also, attacking parties would spice things up.
> [!NOTE]
> Highlights information that users should take into account, even when skimming.
> [!TIP]
> Optional information to help a user be more successful.
> [!IMPORTANT]
> Crucial information necessary for users to succeed.
> [!WARNING]
> Critical content demanding immediate user attention due to potential risks.
> [!CAUTION]
> Negative potential consequences of an action.
This will become:
Note
Useful information that users should know, even when skimming content.
Tip
Helpful advice for doing things better or more easily.
Important
Key information users need to know to achieve their goal.
Warning
Urgent info that needs immediate user attention to avoid problems.
Caution
Advises about risks or negative outcomes of certain actions.
A nice, very easy level with a gimmick. You can't research anything or use any spell (unless you find the two on the ground hidden in the realm) but can build all basic rooms + the bridge, guard post, prison, barracks and temple.
Creatures come very fast through the portal, so getting rid of the thief guarding it should be no problem. You can't make more imps, so be careful with them. It is said that creatures can't use spells in this realm, but that's false. You can even attract warlocks. The main difficulty comes from gold starvation and reliance on the workshop to get gold. There are gems, but they are heavily guarded by mid level heroes and a surprise ambush. However, the final fort you need to attack is so weak it shouldn't matter. I overtrained my army a LOT compared to what I had to fight inside the fortress. Except for the lvl 10 Knight, everything is fodder inside.
You can even get two hornies almost right at the beginning of the map!
2/5
The minigame after a few payday was a nice touch. The map could be better with increased difficulty, less reliance on the workshop (due to lack of gold and worse, imps)! Also, attacking parties would spice things up.