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Gang of Nowel

Created by Zephyr
Category Map
Rating 2 / 5 1 rating
Difficulty 1 / 5 1 rating
Original creation date 2007-01-13
Submission date 2023-06-01
Last updated 2023-06-01
Filesize 46.11KiB
Downloads 27
File Filesize Downloads Date
gang-of-nowel_v1.1.0.zip 46.11KiB 27 2023-06-01
Description

You are facing a cruel dilemma, Keeper. The Lord Mentalow is a cheerful buffoon who spends his days celebrating with his people. Snow lies constantly on its territory and surplus, it has horribly beneficial properties. It is loaded with antimagic. As a result, you and your creatures can't launch spells. You will have to find a good method for this... English and French translations included.

  • Creature Pool: Troll, Demon Spawn, Warlock, Bile Demon, Tentacle, Orc
  • Objects: Creatures: 114, Traps: 0, Doors: 10, Items: 408, Dungeon hearts: 2, Hero gates: 1, Special Boxes: 4
Installation Intructions

Read the Playing Custom Maps documentation page for information on how to play this map.

Comments

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A nice, very easy level with a gimmick. You can't research anything or use any spell (unless you find the two on the ground hidden in the realm) but can build all basic rooms + the bridge, guard post, prison, barracks and temple.

Creatures come very fast through the portal, so getting rid of the thief guarding it should be no problem. You can't make more imps, so be careful with them. It is said that creatures can't use spells in this realm, but that's false. You can even attract warlocks. The main difficulty comes from gold starvation and reliance on the workshop to get gold. There are gems, but they are heavily guarded by mid level heroes and a surprise ambush. However, the final fort you need to attack is so weak it shouldn't matter. I overtrained my army a LOT compared to what I had to fight inside the fortress. Except for the lvl 10 Knight, everything is fodder inside.

You can even get two hornies almost right at the beginning of the map!

2/5

The minigame after a few payday was a nice touch. The map could be better with increased difficulty, less reliance on the workshop (due to lack of gold and worse, imps)! Also, attacking parties would spice things up.