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Xegnar

Created by Rangex
Category Map
Rating 4 / 5 4 ratings
Difficulty 3.75 / 5 4 ratings
Original creation date 2004-11-02
Submission date 2023-06-01
Last updated 2023-06-01
Filesize 55.67KiB
Downloads 58
File Filesize Downloads Date
xegnar_v1.1.0.zip 55.67KiB 58 2023-06-01
Description

You have reached Ximdia, the great and ancient kingdom, the origin of most knights of good and righteousness. In the very heart of this majestic land, your opponent have thorned in - the keeper Xegnar. As it was easy to predict, the dumb people of Ximdia proved to be completely powerless against Xegnar's dark power and are not able to smoke him out - therefore, all hope in you. English and Polish translations included.

  • Creature Pool: Troll, Dragon, Dark Mistress, Warlock, Bile Demon, Beetle, Spider, Orc
  • Objects: Creatures: 220, Traps: 35, Doors: 75, Items: 406, Dungeon hearts: 3, Hero gates: 0, Special Boxes: 10
Installation Instructions

Read the Playing Custom Maps documentation page for information on how to play this map.

Comments

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chris_96449 🇩🇪

I played Xegnar more than 20 years after its initial release date. Regardless of how far the DK community has gotten in making creative and outstanding custom-made maps throughout the various enhancements made to the game, I still had quite a bit of fun playing this rather classic map. The map was well structured, exploration was rewarding, and the gimmick used to level your creatures felt fresh and creative. I had to frame skip from time to time, but not in a way that I found irritating. When it comes to difficulty, I didn't find this map overly challenging, apart from perhaps one single situation towards the beginning of the game.

One thing I did find a bit tedious, on the other hand, was the rather large, maze-like map structure. It didn't bother me in the beginning, but having progressed an hour into the game, everything just felt all too familiar: another door, another trap-riddled corridor... Also, the final fight with the blue keeper felt not quite right. I had the feeling that the map was more about conquering the white castle and could have ended after having completed the mission. Conquering the blue keeper’s dungeon felt like an unnecessary addition to the map which didn't add anything to the experience.

As this map is almost ancient and there were more technical limitations at that time, I'd say: Rating: 4/5 Difficulty: 3/5