This level starts off with the player's dungeon encased in gold. Digging everything will reveal some dungeon specials and some hero gates that you should keep an eye on. Some creatures have been buffed, especially the Knight who is a monster here.
The main objective is to first defeat a powerful enemy Keeper to the east so that you can build bridges. That Keeper starts with a lot of Mistresses and 4 Vampires, so big guns are needed. He will also cast disease if you fight on his territory. There's a path full of boulders you're supposed to follow to invade him, but since the walls surrounding him belong to white, you can invade from whereever you want.
Before you can attack him, you'll have to a fight a big army in a small room including multiple OP Knights. This is the first test and, as the name of the map suggests, you should build a big number of traps to thin their numbers. Capturing the OP Knights is a very good idea, as you have access to a single slab of prison.
The south part of the map is unremarkable. Expect many, many boulders but since you're given an Avatar (along a hero party) when invading Blue the "correct" way (script error?), it's not an issue. That is, until you reach the "main" fortress.
Once you trigger that, a GIANT army will spawn in the room before the hero Heart. Expect 80+ heroes in a single room including many OP Knights. No way to fight that head on even with an army of Mistresses and Vampires unless you micro heavily. What I did is fill the corridors with traps and split their forces to slaughter them with my own Knights and Avatar and then finish them off with a big single push. You could also sell your bridge and split them like that.
The last party guarding the Heart is a breeze after that. Technically, you can ignore everything and just rush the Heart to win.
And beware the hero gates in your base. Powerful parties spawn from there when you trigger action points at different places.
3/5, could have been 4/5 maybe. I found it fun, but this is like DzjeeAr on crack. It is also easy to cheese with disease and lava traps.
> [!NOTE]
> Highlights information that users should take into account, even when skimming.
> [!TIP]
> Optional information to help a user be more successful.
> [!IMPORTANT]
> Crucial information necessary for users to succeed.
> [!WARNING]
> Critical content demanding immediate user attention due to potential risks.
> [!CAUTION]
> Negative potential consequences of an action.
This will become:
Note
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Tip
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Important
Key information users need to know to achieve their goal.
Warning
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Caution
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This level starts off with the player's dungeon encased in gold. Digging everything will reveal some dungeon specials and some hero gates that you should keep an eye on. Some creatures have been buffed, especially the Knight who is a monster here.
The main objective is to first defeat a powerful enemy Keeper to the east so that you can build bridges. That Keeper starts with a lot of Mistresses and 4 Vampires, so big guns are needed. He will also cast disease if you fight on his territory. There's a path full of boulders you're supposed to follow to invade him, but since the walls surrounding him belong to white, you can invade from whereever you want.
Before you can attack him, you'll have to a fight a big army in a small room including multiple OP Knights. This is the first test and, as the name of the map suggests, you should build a big number of traps to thin their numbers. Capturing the OP Knights is a very good idea, as you have access to a single slab of prison.
The south part of the map is unremarkable. Expect many, many boulders but since you're given an Avatar (along a hero party) when invading Blue the "correct" way (script error?), it's not an issue. That is, until you reach the "main" fortress.
Once you trigger that, a GIANT army will spawn in the room before the hero Heart. Expect 80+ heroes in a single room including many OP Knights. No way to fight that head on even with an army of Mistresses and Vampires unless you micro heavily. What I did is fill the corridors with traps and split their forces to slaughter them with my own Knights and Avatar and then finish them off with a big single push. You could also sell your bridge and split them like that.
The last party guarding the Heart is a breeze after that. Technically, you can ignore everything and just rush the Heart to win.
And beware the hero gates in your base. Powerful parties spawn from there when you trigger action points at different places.
3/5, could have been 4/5 maybe. I found it fun, but this is like DzjeeAr on crack. It is also easy to cheese with disease and lava traps.