The last trench of the hapless hero resistance
still exists. But the future looks dark for the
good. The power of Armageddon is hidden in this
realm. You must recover it before the good are
finished; otherwise, our cause is lost.
This was honestly dumb. There are 3 enemy Keepers and Heroes in the middle. Keepers are around them and heroes are locked in water surrounded by Temple blocks so they cant get out. If Keepers destroy Hero Heart, you lose the game, but you creatures attack heroes and their Heart too which make any fight over there problematic so not like you can protect it. Your gold is also limited and money will run out if you dont kill one of the keepers. But dont worry, Keepers will destroy Hero heart so you lose game before that anyway. Also Keepers for some reason go for your gold deposits too even when they have diamonds in their base.
So you can only guess what to do to get bridge and try stuff or read the script. Time is valuable to me so I did check the script. Requirement for not losing game when Hero Heart is destroyed is getting Armageddon spell which is in small hero fortress in corner of map. And you will get ability to build bridges when Boulder destroy Guard post block in that fortress....
After that you have as much time you need to kill keepers who also fight each others. It was kind of silly that you need to have Armageddon to not lose, but I didnt have money to use it anyway and never did because I killed keepers with my squad of Lord of the Lands.
> [!NOTE]
> Highlights information that users should take into account, even when skimming.
> [!TIP]
> Optional information to help a user be more successful.
> [!IMPORTANT]
> Crucial information necessary for users to succeed.
> [!WARNING]
> Critical content demanding immediate user attention due to potential risks.
> [!CAUTION]
> Negative potential consequences of an action.
This will become:
Note
Useful information that users should know, even when skimming content.
Tip
Helpful advice for doing things better or more easily.
Important
Key information users need to know to achieve their goal.
Warning
Urgent info that needs immediate user attention to avoid problems.
Caution
Advises about risks or negative outcomes of certain actions.
This was honestly dumb. There are 3 enemy Keepers and Heroes in the middle. Keepers are around them and heroes are locked in water surrounded by Temple blocks so they cant get out. If Keepers destroy Hero Heart, you lose the game, but you creatures attack heroes and their Heart too which make any fight over there problematic so not like you can protect it. Your gold is also limited and money will run out if you dont kill one of the keepers. But dont worry, Keepers will destroy Hero heart so you lose game before that anyway. Also Keepers for some reason go for your gold deposits too even when they have diamonds in their base.
So you can only guess what to do to get bridge and try stuff or read the script. Time is valuable to me so I did check the script. Requirement for not losing game when Hero Heart is destroyed is getting Armageddon spell which is in small hero fortress in corner of map. And you will get ability to build bridges when Boulder destroy Guard post block in that fortress....
After that you have as much time you need to kill keepers who also fight each others. It was kind of silly that you need to have Armageddon to not lose, but I didnt have money to use it anyway and never did because I killed keepers with my squad of Lord of the Lands.