This kingdom is planning a large-scale attack.
The keepers fron here know about it, and both
have intention to use that moment to dispel the
other. There are human holy places in the region,
where some useful relics and equipment could be
found. The heroes want to send a small
reconnaissance unit to check the relics and
equipment. Then, after fourth or fifth payday,
they are willing to come armed witrh their main
force.
Creature Pool: Dragon, Demon Spawn, Fly, Dark Mistress, Warlock, Bile Demon, Beetle, Spider, Hell Hound, Orc
Previous and this one would probably fit well in Ancient Keeper Campaign. This map was honestly weird. If you lose your only tunneler, you lose. If you kill Yellow keeper, you lose. You can also screw yourself with not breaching walls of Hero Heart in corner of map. If you dont do that, heroes will keep sending stronger and stronger wave of enemies, ending with 3 Avatars, Samurais and other stuff. No way to kill them with what you have. You have to destroy Hero Heart before that. You also have to keep an eye on Yellow Heart so your creature wont destroy it. Green Keeper is behind Lava with no way to get there. I had to slap my army so they can win the fight and destroy enemy Heart.
> [!NOTE]
> Highlights information that users should take into account, even when skimming.
> [!TIP]
> Optional information to help a user be more successful.
> [!IMPORTANT]
> Crucial information necessary for users to succeed.
> [!WARNING]
> Critical content demanding immediate user attention due to potential risks.
> [!CAUTION]
> Negative potential consequences of an action.
This will become:
Note
Useful information that users should know, even when skimming content.
Tip
Helpful advice for doing things better or more easily.
Important
Key information users need to know to achieve their goal.
Warning
Urgent info that needs immediate user attention to avoid problems.
Caution
Advises about risks or negative outcomes of certain actions.
Previous and this one would probably fit well in Ancient Keeper Campaign. This map was honestly weird. If you lose your only tunneler, you lose. If you kill Yellow keeper, you lose. You can also screw yourself with not breaching walls of Hero Heart in corner of map. If you dont do that, heroes will keep sending stronger and stronger wave of enemies, ending with 3 Avatars, Samurais and other stuff. No way to kill them with what you have. You have to destroy Hero Heart before that. You also have to keep an eye on Yellow Heart so your creature wont destroy it. Green Keeper is behind Lava with no way to get there. I had to slap my army so they can win the fight and destroy enemy Heart.