It's a reasonable map. You need to destroy lots of heroes, and there are several approaches to do so. Whatever you do, it most likely relies on lots of possession fighting though.
> [!NOTE]
> Highlights information that users should take into account, even when skimming.
> [!TIP]
> Optional information to help a user be more successful.
> [!IMPORTANT]
> Crucial information necessary for users to succeed.
> [!WARNING]
> Critical content demanding immediate user attention due to potential risks.
> [!CAUTION]
> Negative potential consequences of an action.
This will become:
Note
Useful information that users should know, even when skimming content.
Tip
Helpful advice for doing things better or more easily.
Important
Key information users need to know to achieve their goal.
Warning
Urgent info that needs immediate user attention to avoid problems.
Caution
Advises about risks or negative outcomes of certain actions.
It's a reasonable map. You need to destroy lots of heroes, and there are several approaches to do so. Whatever you do, it most likely relies on lots of possession fighting though.
From KeeperFX Alpha 3427 onward this map functions again.
There is a Github issue for the mechanic that made this map possible: https://github.com/dkfans/keeperfx/issues/2492
This map only works in the original game. In KeeperFX the neutral torture room does not work as the mapmaker intended, making the level unplayable.