You start with a giant treasure room, and that's it. No gold to mine (yet), no imp, no gold to spend and the entrance is unclaimed. Every payday, a tunneller spawns in one of the top fortified parts and open it, freeing what's inside in the process.
After a while, every payday will spawn an Avatar next to the hero's Heart. The longer you take to invade, the harder it gets, and it eventually becomes impossible as you need to destroy the heart AND kill/imprison everything on the map.
4/5, it's slow (workshop economy for most of the game), but I like the idea. 2/5 difficulty.
Looking at the map I expected crap, and when I booted it up I thought it broken, but it is surprisingly decent. You will get attacked based on timers and progress, and it's not clear what it is, but it seems decently balanced.
> [!NOTE]
> Highlights information that users should take into account, even when skimming.
> [!TIP]
> Optional information to help a user be more successful.
> [!IMPORTANT]
> Crucial information necessary for users to succeed.
> [!WARNING]
> Critical content demanding immediate user attention due to potential risks.
> [!CAUTION]
> Negative potential consequences of an action.
This will become:
Note
Useful information that users should know, even when skimming content.
Tip
Helpful advice for doing things better or more easily.
Important
Key information users need to know to achieve their goal.
Warning
Urgent info that needs immediate user attention to avoid problems.
Caution
Advises about risks or negative outcomes of certain actions.
Nice, original level.
You start with a giant treasure room, and that's it. No gold to mine (yet), no imp, no gold to spend and the entrance is unclaimed. Every payday, a tunneller spawns in one of the top fortified parts and open it, freeing what's inside in the process.
After a while, every payday will spawn an Avatar next to the hero's Heart. The longer you take to invade, the harder it gets, and it eventually becomes impossible as you need to destroy the heart AND kill/imprison everything on the map.
4/5, it's slow (workshop economy for most of the game), but I like the idea. 2/5 difficulty.
Looking at the map I expected crap, and when I booted it up I thought it broken, but it is surprisingly decent. You will get attacked based on timers and progress, and it's not clear what it is, but it seems decently balanced.