While the idea behind this puzzle is clever, it is very, very tedious to solve it.
Prepare to sell a LOT of braced doors until you can defeat the Yellow Keeper. Defeating him will cause the downfall of all the other Keepers and release a lot of Avatars that you'll have to kill. Sell the bridge when they are on the other side of the lava and use your Samurais' lightning to kill them a lot faster than you would with melee combat.
2/5 There is no point in having the player sell braced doors for an eternity just to train the trolls/wizards and get enough gold to cast Destroy Walls. The workshop is small, which means you won't be able to mass produce them even when you get Samurais.
2/5 difficulty
EDIT: There's also a likely mistake in the script. The Destroy Wall spell's cost is halved, but only for PLAYER1. Should be PLAYER0.
An ancient keeper style map that requires some classic bug knowledge. Not very hard but rather tedious so you probably use a lot of frameskip otherwise the map takes very long. If you like the ancient keeper campaign you might like the map.
> [!NOTE]
> Highlights information that users should take into account, even when skimming.
> [!TIP]
> Optional information to help a user be more successful.
> [!IMPORTANT]
> Crucial information necessary for users to succeed.
> [!WARNING]
> Critical content demanding immediate user attention due to potential risks.
> [!CAUTION]
> Negative potential consequences of an action.
This will become:
Note
Useful information that users should know, even when skimming content.
Tip
Helpful advice for doing things better or more easily.
Important
Key information users need to know to achieve their goal.
Warning
Urgent info that needs immediate user attention to avoid problems.
Caution
Advises about risks or negative outcomes of certain actions.
While the idea behind this puzzle is clever, it is very, very tedious to solve it.
Prepare to sell a LOT of braced doors until you can defeat the Yellow Keeper. Defeating him will cause the downfall of all the other Keepers and release a lot of Avatars that you'll have to kill. Sell the bridge when they are on the other side of the lava and use your Samurais' lightning to kill them a lot faster than you would with melee combat.
2/5 There is no point in having the player sell braced doors for an eternity just to train the trolls/wizards and get enough gold to cast Destroy Walls. The workshop is small, which means you won't be able to mass produce them even when you get Samurais. 2/5 difficulty
EDIT: There's also a likely mistake in the script. The Destroy Wall spell's cost is halved, but only for PLAYER1. Should be PLAYER0.
An ancient keeper style map that requires some classic bug knowledge. Not very hard but rather tedious so you probably use a lot of frameskip otherwise the map takes very long. If you like the ancient keeper campaign you might like the map.