It was very time consumign to finish this map even with frame skipping. Its bad for such small map where you cant do much. I tried using traps but they do almost nothing to buffed mistresses and witches. I completed map anyway but yeah, this Author really like suffering of people who play his maps :(
I found that design awful. You start with a pre-built dungeon, can't build anything, and can attract some heroes. 10 to be exact. Then, you have to dig very carefully around the middle where you're ambushed every 4 or so tiles by fairies of different levels.
You can save 3 tentacles, spiders and hell hounds to help you fight the mistresses and witches in the center. I stopped there, the map is very very slow. Fighting the fairies was a pain but they are usually alone except in the south, so my barbarians and monks were able to clean them up. However, when you get to the inner ring, things get very lame very quickly between the witches' wind and the absurd dps of the mistresses. I could have waited with the workshop "economy" to train the wizards but that's not fun at all.
Edit: I just the saw the script, and the mistresses are buffed to 1k health and 255 armour. Witches are also pumped up. No wonder my hounds couldn't do anything to them.
> [!NOTE]
> Highlights information that users should take into account, even when skimming.
> [!TIP]
> Optional information to help a user be more successful.
> [!IMPORTANT]
> Crucial information necessary for users to succeed.
> [!WARNING]
> Critical content demanding immediate user attention due to potential risks.
> [!CAUTION]
> Negative potential consequences of an action.
This will become:
Note
Useful information that users should know, even when skimming content.
Tip
Helpful advice for doing things better or more easily.
Important
Key information users need to know to achieve their goal.
Warning
Urgent info that needs immediate user attention to avoid problems.
Caution
Advises about risks or negative outcomes of certain actions.
きんぱく (kinpaku) → Treasury
しょくしゃ (shokusha) → Hatchery
じゅうかん (juukan) → Lair
It was very time consumign to finish this map even with frame skipping. Its bad for such small map where you cant do much. I tried using traps but they do almost nothing to buffed mistresses and witches. I completed map anyway but yeah, this Author really like suffering of people who play his maps :(
I found that design awful. You start with a pre-built dungeon, can't build anything, and can attract some heroes. 10 to be exact. Then, you have to dig very carefully around the middle where you're ambushed every 4 or so tiles by fairies of different levels.
You can save 3 tentacles, spiders and hell hounds to help you fight the mistresses and witches in the center. I stopped there, the map is very very slow. Fighting the fairies was a pain but they are usually alone except in the south, so my barbarians and monks were able to clean them up. However, when you get to the inner ring, things get very lame very quickly between the witches' wind and the absurd dps of the mistresses. I could have waited with the workshop "economy" to train the wizards but that's not fun at all.
Edit: I just the saw the script, and the mistresses are buffed to 1k health and 255 armour. Witches are also pumped up. No wonder my hounds couldn't do anything to them.