Another 'first attempt' and it shows. The map is not horrible, it is just very ugly, very basic and with problems. You could die quickly if you dig your starting dungeon the 'wrong way', something another keeper also suffers from. There's just a handful of creature types that can come from the portal, there's no prison and you can find some rooms near your starting location to get you started a bit quicker.
The objective is to kill three keepers and a white dungeon heart. If those keepers don't die from digging into high level hero parties scattered around the map first.
> [!NOTE]
> Highlights information that users should take into account, even when skimming.
> [!TIP]
> Optional information to help a user be more successful.
> [!IMPORTANT]
> Crucial information necessary for users to succeed.
> [!WARNING]
> Critical content demanding immediate user attention due to potential risks.
> [!CAUTION]
> Negative potential consequences of an action.
This will become:
Note
Useful information that users should know, even when skimming content.
Tip
Helpful advice for doing things better or more easily.
Important
Key information users need to know to achieve their goal.
Warning
Urgent info that needs immediate user attention to avoid problems.
Caution
Advises about risks or negative outcomes of certain actions.
Another 'first attempt' and it shows. The map is not horrible, it is just very ugly, very basic and with problems. You could die quickly if you dig your starting dungeon the 'wrong way', something another keeper also suffers from. There's just a handful of creature types that can come from the portal, there's no prison and you can find some rooms near your starting location to get you started a bit quicker. The objective is to kill three keepers and a white dungeon heart. If those keepers don't die from digging into high level hero parties scattered around the map first.