Dark times have come to the lands of the Knights, an unusually dark, long winter grips the land and now scouts from the North have brought you disturbing news. A strange structure has appeared from nowhere at the ancient Standing Stones of Aberfras, spitting the land asunder. Fearing an attack your superiors have sent you to investigate.
- Creature Pool: Archer, Monk, Knight, Tunneller, Thief
- Objects: Creatures: 71, Traps: 6, Doors: 26, Items: 350, Dungeon hearts: 1, Hero gates: 1, Special Boxes: 5
The Portal might just be the most boring DK map I have ever seen. You get walled-off space to build a dungeon to attract heroes through your portal including knights. Then there is a huge map with just nothing on it at all(not dirt, just empty floor), except for a temple. This temple is a trap, if you try to use it it will spawn countless lvl10 reapers. Other than that, nothing can really happen, you've got to wait for parties to spawn and attack you. When the parties do spawn, they don't matter at all compared to your huge army. I checked the script to see the wait: you've got to wait over 80 minutes for all 14 parties to spawn. In between there's nothing to do but frameskip. O, one more thing, in the edges a few hero units are hidden, nobody tells you this but they need to die for the map to be won.