The legend goes thus: Razon was the most powerful
of your kind to ever roam the world, so powerful
was he that all the good forces in all the lands
were forced to unite against him. However he was
not easy to find. Razon saught shelter in the
greatest dungeon ever created and it is there
that he built his legendary library.
Creature Pool: Troll, Dragon, Demon Spawn, Fly, Dark Mistress, Warlock, Bile Demon, Beetle, Hell Hound, Orc
Very long level for low difficulty it offers. You cant lose basicly. I liked the lore messages at start of the level, but thats pretty much all I liked.
This is a hero-invasion map where you get a huge head start. The level begins without the ability to build rooms or cast spells, so you are forced to dig out at random. You're helped a bit by the layout. Basically the entire map consists of huge neutral rooms for you, or hidden enemy spiders. To the east you'll find a 'plug' of gold, behind which you'll find the heroes. You'll also find a huge but unguarded library, with all spells, and countless level specials (including multiply creatures and reveal map). Creatures come from the portal instantaneously, and with the temple and gems that means you can choose whatever composition you want.
Behind the hidden door you can then see a handful of level 10 heroes and several hero-gates telling you more will spawn. I mopped up all the spiders from the map and cleared out most of the other heroes by using 'Steal Hero' before duplicating my units. I cleared the final 4 heroes with just a small part of my 160 unit army. At which point I cleared the entire map, but did not win. Checking the script to see what to do, I found that clearing the plug just starts a 40 minute loop of 5 heroes attacking every two minutes. I could have easily beaten all 80 heroes at once, but had to wait 40 minutes to do so just 5 at a time. I just frameskipped and won.
Again a quite interesting level from Steve that would have been a lot better by some polish. Fewer level specials, not needing to kill all spiders and not having to wait those 40 minutes would already be a huge improvement.
> [!NOTE]
> Highlights information that users should take into account, even when skimming.
> [!TIP]
> Optional information to help a user be more successful.
> [!IMPORTANT]
> Crucial information necessary for users to succeed.
> [!WARNING]
> Critical content demanding immediate user attention due to potential risks.
> [!CAUTION]
> Negative potential consequences of an action.
This will become:
Note
Useful information that users should know, even when skimming content.
Tip
Helpful advice for doing things better or more easily.
Important
Key information users need to know to achieve their goal.
Warning
Urgent info that needs immediate user attention to avoid problems.
Caution
Advises about risks or negative outcomes of certain actions.
Very long level for low difficulty it offers. You cant lose basicly. I liked the lore messages at start of the level, but thats pretty much all I liked.
This is a hero-invasion map where you get a huge head start. The level begins without the ability to build rooms or cast spells, so you are forced to dig out at random. You're helped a bit by the layout. Basically the entire map consists of huge neutral rooms for you, or hidden enemy spiders. To the east you'll find a 'plug' of gold, behind which you'll find the heroes. You'll also find a huge but unguarded library, with all spells, and countless level specials (including multiply creatures and reveal map). Creatures come from the portal instantaneously, and with the temple and gems that means you can choose whatever composition you want. Behind the hidden door you can then see a handful of level 10 heroes and several hero-gates telling you more will spawn. I mopped up all the spiders from the map and cleared out most of the other heroes by using 'Steal Hero' before duplicating my units. I cleared the final 4 heroes with just a small part of my 160 unit army. At which point I cleared the entire map, but did not win. Checking the script to see what to do, I found that clearing the plug just starts a 40 minute loop of 5 heroes attacking every two minutes. I could have easily beaten all 80 heroes at once, but had to wait 40 minutes to do so just 5 at a time. I just frameskipped and won. Again a quite interesting level from Steve that would have been a lot better by some polish. Fewer level specials, not needing to kill all spiders and not having to wait those 40 minutes would already be a huge improvement.