Rubidia is ruled over by five great Dragon Lords,
each with his own powerful dragon mount and
special abilities and expertise. You are one of
these powerful Lords and find yourself suddenly
transported here. Gather your wits together my
Lord I sense danger and foul play.
Rarther easy map. You have army from the start just like other 3 Keepers. You can connect all of them in the middle section with Bridge and then destroy them as they lose majority of creatures. I see big flaw in Heroes as they have Imps who dig in Hero dungeon and release almost all heroes who would be normaly separated in rooms. So you can also connect them with keepers and they will decimame their armies.
The premise of this map is to decide which of your 4 rivals you take on first to get the powerful rooms. They are each quite powerful, and you don't have much to gain an advantage. However, the tactical genius that I was I just bridged my enemies together and had them kill each other before mopping up the survivor. But because in KeeperFX the enemies are quit good with bridging towards you, the map was not that bad at all.
I think it would have been better if the keepers were allied or unable to attack each other, and you would gain the ability to actually build the rooms of the conquered keeper.
> [!NOTE]
> Highlights information that users should take into account, even when skimming.
> [!TIP]
> Optional information to help a user be more successful.
> [!IMPORTANT]
> Crucial information necessary for users to succeed.
> [!WARNING]
> Critical content demanding immediate user attention due to potential risks.
> [!CAUTION]
> Negative potential consequences of an action.
This will become:
Note
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Tip
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Important
Key information users need to know to achieve their goal.
Warning
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Caution
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Rarther easy map. You have army from the start just like other 3 Keepers. You can connect all of them in the middle section with Bridge and then destroy them as they lose majority of creatures. I see big flaw in Heroes as they have Imps who dig in Hero dungeon and release almost all heroes who would be normaly separated in rooms. So you can also connect them with keepers and they will decimame their armies.
The premise of this map is to decide which of your 4 rivals you take on first to get the powerful rooms. They are each quite powerful, and you don't have much to gain an advantage. However, the tactical genius that I was I just bridged my enemies together and had them kill each other before mopping up the survivor. But because in KeeperFX the enemies are quit good with bridging towards you, the map was not that bad at all. I think it would have been better if the keepers were allied or unable to attack each other, and you would gain the ability to actually build the rooms of the conquered keeper.