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Cathedral of thieves

Created by DzjeeAr
Category Map
Rating 4 / 5 2 ratings
Difficulty 3 / 5 2 ratings
Original creation date 2004-05-24
Submission date 2023-06-01
Last updated 2023-06-01
Filesize 71.44KiB
Downloads 35
File Filesize Downloads Date
cathedral-of-thieves_v1.0.0.zip 71.44KiB 35 2023-06-01
Description

Originally published as 'dontknowyet'.

  • Creature Pool: Horned Reaper, Skeleton, Troll, Dragon, Fly, Demon Spawn, Dark Mistress, Warlock, Bile Demon, Beetle, Vampire, Spider, Hell Hound, Tentacle, Orc
  • Objects: Creatures: 155, Traps: 40, Doors: 35, Items: 353, Dungeon hearts: 2, Hero gates: 9, Special Boxes: 6
Installation Intructions

Read the Playing Custom Maps documentation page for information on how to play this map.

Comments

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Interesting level that forces you to use weak creatures in the beginning to fight hordes of low level weak heroes. You'll have to push forward to get gold as the workshop is barebone. You won't be able to build advanced rooms until you capture the two dungeon ruins in the north. The last fort is populated by hordes of mid-level heroes which kind of made me drop my guard as I engaged the final part with what was essentially mostly garbage: demonspawns (who can't become dragons), spiders, trolls but thankfully 2 mistresses and a few mid level vampires. The last fight is two big fights back to back with the last one including 2 lvl8 avatars and a super buffed knight. I lost mostly everything except for the good stuff, and it took a while do kill that knight.

Neat concept.

chris_96449 🇩🇪

I didn't expect much from this level als it is more than 20 years old but actually I found it surprisingly good. Sadly, there is no story behind this map so you won't have any idea what to expect. Nevertheless battles are interesting and won't only boil down to a single final battle between various level 10 creatures. I liked the fact that you had some frequent battles throughout the entire leveling process of your creatures / expanding process of you dungeon. A decent map!