A very standard DzjeeAr level with huge fights and an OP Knight as a final boss. The yellow Keeper is a pushover once you've dealt with the heroes.
You start without being able to research the prison and torture room but both rooms can be captured right at the beginning since they aren't guarded. Then, capture the heroes or use them as fertilizer to get vampires and stomp the poor yellow Keeper. You have all the time in the world and gems (guarded) to finance everything.
> [!NOTE]
> Highlights information that users should take into account, even when skimming.
> [!TIP]
> Optional information to help a user be more successful.
> [!IMPORTANT]
> Crucial information necessary for users to succeed.
> [!WARNING]
> Critical content demanding immediate user attention due to potential risks.
> [!CAUTION]
> Negative potential consequences of an action.
This will become:
Note
Useful information that users should know, even when skimming content.
Tip
Helpful advice for doing things better or more easily.
Important
Key information users need to know to achieve their goal.
Warning
Urgent info that needs immediate user attention to avoid problems.
Caution
Advises about risks or negative outcomes of certain actions.
A very standard DzjeeAr level with huge fights and an OP Knight as a final boss. The yellow Keeper is a pushover once you've dealt with the heroes.
You start without being able to research the prison and torture room but both rooms can be captured right at the beginning since they aren't guarded. Then, capture the heroes or use them as fertilizer to get vampires and stomp the poor yellow Keeper. You have all the time in the world and gems (guarded) to finance everything.
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