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A very standard DzjeeAr level with huge fights and an OP Knight as a final boss. The yellow Keeper is a pushover once you've dealt with the heroes.
You start without being able to research the prison and torture room but both rooms can be captured right at the beginning since they aren't guarded. Then, capture the heroes or use them as fertilizer to get vampires and stomp the poor yellow Keeper. You have all the time in the world and gems (guarded) to finance everything.
2/5