You start allied with 3 other keepers and all your hearts next to each other in the middle of the map. There are many gems available, so gold isn't a problem especially when you start with leveled up imps.
However, due to the number of creatures on the map, what you can attract is limited until the map is cleaned up a bit. That's a concern since you're allied with dummies who are very aggressive. In my game, blue kept pressing forward despite having everything slaughtered all the time. Which means you'll have to handle the onslaught of heroes coming for you, with maybe the others AIs' help.
You also start with heroes who get slaughtered immediatly if you don't save them. It's possible to save a couple of them, in my case the 5 wizards and 2 monks. Without them, you're in trouble.
The map is weirdly built, you most probably won't have access to the upper part since blue/green are on top. And only your creatures can activate the action points.
The ending is very weird too. I destroyed the white heart, spawned the last parties and then, nothing. So I did what keepers do, I betrayed my allies and that triggered the victory.
2/5 for me.
> [!NOTE]
> Highlights information that users should take into account, even when skimming.
> [!TIP]
> Optional information to help a user be more successful.
> [!IMPORTANT]
> Crucial information necessary for users to succeed.
> [!WARNING]
> Critical content demanding immediate user attention due to potential risks.
> [!CAUTION]
> Negative potential consequences of an action.
This will become:
Note
Useful information that users should know, even when skimming content.
Tip
Helpful advice for doing things better or more easily.
Important
Key information users need to know to achieve their goal.
Warning
Urgent info that needs immediate user attention to avoid problems.
Caution
Advises about risks or negative outcomes of certain actions.
I don't know about this one.
You start allied with 3 other keepers and all your hearts next to each other in the middle of the map. There are many gems available, so gold isn't a problem especially when you start with leveled up imps.
However, due to the number of creatures on the map, what you can attract is limited until the map is cleaned up a bit. That's a concern since you're allied with dummies who are very aggressive. In my game, blue kept pressing forward despite having everything slaughtered all the time. Which means you'll have to handle the onslaught of heroes coming for you, with maybe the others AIs' help.
You also start with heroes who get slaughtered immediatly if you don't save them. It's possible to save a couple of them, in my case the 5 wizards and 2 monks. Without them, you're in trouble. The map is weirdly built, you most probably won't have access to the upper part since blue/green are on top. And only your creatures can activate the action points.
The ending is very weird too. I destroyed the white heart, spawned the last parties and then, nothing. So I did what keepers do, I betrayed my allies and that triggered the victory. 2/5 for me.