In this standard DzjeeAr level, you get a 4-faced gem and many lvl 3 imps to kickstart your dungeon.
As long as you don't dig where you shouldn't, which can be a mistake one would do the first time playing, you have all the time in the world to build your army. Then, you have to defeat many but divided invading parties. After that, no real opposition until the very last fight with the usual Knight-of-DOOM and Avatars.
I had to reload before the final fight since I destroyed the hero heart with my mistresses and didn't trigger the final invasion since the action point is small and on top of the heart itself, which means ranged creatures won't trigger it when attacking the heart. It is thus possible to win without dealing with the OP Knight.
> [!NOTE]
> Highlights information that users should take into account, even when skimming.
> [!TIP]
> Optional information to help a user be more successful.
> [!IMPORTANT]
> Crucial information necessary for users to succeed.
> [!WARNING]
> Critical content demanding immediate user attention due to potential risks.
> [!CAUTION]
> Negative potential consequences of an action.
This will become:
Note
Useful information that users should know, even when skimming content.
Tip
Helpful advice for doing things better or more easily.
Important
Key information users need to know to achieve their goal.
Warning
Urgent info that needs immediate user attention to avoid problems.
Caution
Advises about risks or negative outcomes of certain actions.
In this standard DzjeeAr level, you get a 4-faced gem and many lvl 3 imps to kickstart your dungeon.
As long as you don't dig where you shouldn't, which can be a mistake one would do the first time playing, you have all the time in the world to build your army. Then, you have to defeat many but divided invading parties. After that, no real opposition until the very last fight with the usual Knight-of-DOOM and Avatars.
I had to reload before the final fight since I destroyed the hero heart with my mistresses and didn't trigger the final invasion since the action point is small and on top of the heart itself, which means ranged creatures won't trigger it when attacking the heart. It is thus possible to win without dealing with the OP Knight.
3/5, typical DzjeeAr level.