A fun typical DzjeeAr level with some nasty surprises and an epic final fight in two parts against very OP Knights. Look for aztec statues to access the inner part of the heros' fortress.
You have access to most rooms, with the prison and scavenging room available on the map. Also, many, many gems and 24 lvl 3 imps to begin your dungeon. The difficulty comes from triggering action points before you're ready, which can be avoided by simply turtling. You also have access to boulders, should you need them.
> [!NOTE]
> Highlights information that users should take into account, even when skimming.
> [!TIP]
> Optional information to help a user be more successful.
> [!IMPORTANT]
> Crucial information necessary for users to succeed.
> [!WARNING]
> Critical content demanding immediate user attention due to potential risks.
> [!CAUTION]
> Negative potential consequences of an action.
This will become:
Note
Useful information that users should know, even when skimming content.
Tip
Helpful advice for doing things better or more easily.
Important
Key information users need to know to achieve their goal.
Warning
Urgent info that needs immediate user attention to avoid problems.
Caution
Advises about risks or negative outcomes of certain actions.
A fun typical DzjeeAr level with some nasty surprises and an epic final fight in two parts against very OP Knights. Look for aztec statues to access the inner part of the heros' fortress.
You have access to most rooms, with the prison and scavenging room available on the map. Also, many, many gems and 24 lvl 3 imps to begin your dungeon. The difficulty comes from triggering action points before you're ready, which can be avoided by simply turtling. You also have access to boulders, should you need them.
3/5