This land is ruled by the 7 mad monks. They have to be destroyed! The entrance to their realm lies to the north. Also, don't just throw messages away without reading them. Extended version; custom TEXT.DAT included.
- Creature Pool: Troll, Dragon, Demon Spawn, Fly, Warlock, Dark Mistress, Bile Demon, Beetle, Vampire, Spider, Hell Hound, Ghost, Tentacle, Orc
- Objects: Creatures: 67, Traps: 7, Doors: 21, Items: 160, Dungeon hearts: 2, Hero gates: 7, Special Boxes: 7
Version 1.2 of this map converted the text.dat to be readable by KeeperFX.
I'll have to agree with Zax on this one. The concept of the very OP Monks is funny, but it's not well built around. The Monks are all lvl 10 and come one at a time with a small weak party. I think you're supposed to be punished if you convert one but I didn't see anything. So after the first Monk is converted, you've pretty much won.
The only tricky part is getting rid of the unstoppable army of hornies if you get more than 30 creatures (very likely with the graveyard since the giant spawns of weak orcs provide a lot of bodies). As Zax said, a lava trap and a guard post will take care of that. Then, spam lightning or use the Monks to kill them. You'll have to do that in multiple parts as even the OP Monks can't kill that many hornies unless you have 5+ of them.
Not DzjeeAr's best, but it was fun to slaughter everything with the Monks. 2/5
This map is definition of easy. Which is kind of weird to me because it is from DzjeeAr and I didnt find his campaigns exactly easy. He also rarely uses messages in his campaign but this map had several texts. You get some warnings and I decided to ignore them all of course :), because I DONT FOLLOW RULES. Anyway, some warnings proved to be serious as I was ambused with impossible odds to win. Other warnings had just mild consequences. Why was this map so easy? You have everything, multiple diamonds, free group of lvl 3 Imps, huge space to build, can attract Mistresses, make Horned Reapers, have Lightning spell with basicly unlimited money to spend. Enemy Monks were harder to kill (increased attributes), but then you can also convert them and they are just totaly OP. You also have Lava trap so you can safely close yourself from enemy territory and enemies. When you make it to end, you also get out of nothing 10 level 10 Horned Reapers. Why? Idk, nothing could even harm my army at that point anyway.
Btw I did also beat that army from warning with impossble odds to win, twice. Lava trap+Guard posts+Lightning spell :)