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Blue Water Pass

Created by DzjeeAr
Category Map
Rating 3 / 5 3 ratings
Difficulty 2.67 / 5 3 ratings
Original creation date 2002-05-11
Submission date 2023-06-01
Last updated 2023-06-01
Filesize 71.20KiB
Downloads 39
File Filesize Downloads Date
blue-water-pass_v1.1.0.zip 71.20KiB 39 2023-06-01
Description
  • Creature Pool: Horned Reaper, Troll, Dragon, Demon Spawn, Fly, Dark Mistress, Warlock, Bile Demon, Beetle, Spider, Tentacle, Orc
  • Objects: Creatures: 68, Traps: 19, Doors: 19, Items: 289, Dungeon hearts: 3, Hero gates: 4, Special Boxes: 2
Installation Instructions

Read the Playing Custom Maps documentation page for information on how to play this map.

Comments

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Surprisingly difficult for a DzjeeAr level.

As Loobinex said, you have to fortify the north before Blue comes knocking on your door or you're pretty much toast. Blue isn't the issue, but he is allied to the heroes and two lvl 10 Archers and 1 lvl 10 Wizard will come for you if he breaches your defences. However, going too far north, near the gems, will trigger a very powerful hero party that will also obliterate you. It took me a while to understand why that was happening.

Also, leaving Blue alive too long could be a problem as he has access to boulders and disease, both of which are annoying to deal with. After that, the heroes are no joke and you'll need a powerful army to deal with them. The last fight triggers many powerful parties across the map, and after that you have to fight an Avatar and multiple God-Knights so mass mitsresses/vampires is encouraged, as usual.

3/5

DzjeeAr template, massive end-game parties with hugely powerful knights. There's a keeper on this map though, and if I hadn't walled in in time I would have been squashed. That said, you start with gems and can attract 40 creatures from the portal, get reapers from the temple, vampires from the graveyard and you even find a small prison on the map, so you'll have no trouble beating this map.