I think I got lucky, considering what Loobinex faced.
No enemy Keeper died to the heroes, but Blue got hurt quite a lot in the beginning by digging to the water too soon. When Green eventually destroyed the Heart and spawned the OP Knight, I managed to capture it with my army of Mistresses. Green also fed me quite a lot of corpses for the graveyard as I kept him alive for that reason alone.
Turns out it was overkill as Yellow didn't have a single Avatar or Knight. He had Thieves though, and a limit of 60 creatures so I decided to dive him with my 12 Mistresses, 8 Dragons and the God-Knight which made short work of him. Both Green and Blue were fodder after.
2/5 with 1/5 difficulty. Could be a lot worse if Yellow had Avatars and Knights.
EDIT: Looking at the script, Yellow was supposed to get reinforcements once I got to his Heart, but the AP is too small to trigger if ranged creatures are the ones attacking. It wouldn't have mattered I think.
This map felt rather easy to me. It seems that alliance is not set properly? because heroes did kill all 3 keepers with my help (lightning spell). Then my army destroyed remaning heroes and Lord of the Land.
DzjeeAr does know his stuff, but he makes some decisions that aren't always to everybody's liking to put it lightly.
This map is described as 'the hard version' but it seemed quite all right. Then I suddenly lost my army and I had no idea why. I recovered and found that the heroes managed to kill two players when I let the few remaining ones into my dungeon to capture, when I lost my army again now noticing why. The knight received a massive boost in strength, health and armour so that he just destroyed my army of mistresses, bile demons and dragons.
After reloading my save I noticed that this wasn't really the main concern, the third keeper had a portal limit of 60 and could attract avatars and those massively overpowered knights. I know some tricks to defeat it still, but there's no way to win a fair fight. Starting over I could go and convert all creatures from the other keepers to my cause to help me out, but I decided to give up and go for the 'standard version' next time.
> [!NOTE]
> Highlights information that users should take into account, even when skimming.
> [!TIP]
> Optional information to help a user be more successful.
> [!IMPORTANT]
> Crucial information necessary for users to succeed.
> [!WARNING]
> Critical content demanding immediate user attention due to potential risks.
> [!CAUTION]
> Negative potential consequences of an action.
This will become:
Note
Useful information that users should know, even when skimming content.
Tip
Helpful advice for doing things better or more easily.
Important
Key information users need to know to achieve their goal.
Warning
Urgent info that needs immediate user attention to avoid problems.
Caution
Advises about risks or negative outcomes of certain actions.
I think I got lucky, considering what Loobinex faced.
No enemy Keeper died to the heroes, but Blue got hurt quite a lot in the beginning by digging to the water too soon. When Green eventually destroyed the Heart and spawned the OP Knight, I managed to capture it with my army of Mistresses. Green also fed me quite a lot of corpses for the graveyard as I kept him alive for that reason alone.
Turns out it was overkill as Yellow didn't have a single Avatar or Knight. He had Thieves though, and a limit of 60 creatures so I decided to dive him with my 12 Mistresses, 8 Dragons and the God-Knight which made short work of him. Both Green and Blue were fodder after.
2/5 with 1/5 difficulty. Could be a lot worse if Yellow had Avatars and Knights.
EDIT: Looking at the script, Yellow was supposed to get reinforcements once I got to his Heart, but the AP is too small to trigger if ranged creatures are the ones attacking. It wouldn't have mattered I think.
This map felt rather easy to me. It seems that alliance is not set properly? because heroes did kill all 3 keepers with my help (lightning spell). Then my army destroyed remaning heroes and Lord of the Land.
And it seems white is only allied with yellow, not the other keepers.
The layout (of this map and similar ones) did inspire me: https://keeperfx.net/workshop/item/163/shores-of-battle
DzjeeAr does know his stuff, but he makes some decisions that aren't always to everybody's liking to put it lightly. This map is described as 'the hard version' but it seemed quite all right. Then I suddenly lost my army and I had no idea why. I recovered and found that the heroes managed to kill two players when I let the few remaining ones into my dungeon to capture, when I lost my army again now noticing why. The knight received a massive boost in strength, health and armour so that he just destroyed my army of mistresses, bile demons and dragons. After reloading my save I noticed that this wasn't really the main concern, the third keeper had a portal limit of 60 and could attract avatars and those massively overpowered knights. I know some tricks to defeat it still, but there's no way to win a fair fight. Starting over I could go and convert all creatures from the other keepers to my cause to help me out, but I decided to give up and go for the 'standard version' next time.