Create your own maps and campaigns for KeeperFX and DK1 with Unearth.

You can find it here.

Centerpoint thuff mode

Created by DzjeeAr
Category Map
Rating 1.5 / 5 2 ratings
Difficulty 2.5 / 5 2 ratings
Original creation date 2002-03-05
Submission date 2023-06-01
Last updated 2023-06-01
Filesize 44.32KiB
Downloads 18
File Filesize Downloads Date
centerpoint-thuff-mode_v1.0.2.zip 44.32KiB 18 2023-06-01
Description

This level comes in two variants; this is the harder one.

  • Creature Pool: Wizard, Barbarian, Archer, Monk, Dwarf, Knight, Avatar, Witch, Giant, Fairy, Thief, Samurai, Troll, Dragon, Demon Spawn, Dark Mistress, Fly, Warlock, Bile Demon, Beetle, Spider, Orc
  • Objects: Creatures: 90, Traps: 12, Doors: 0, Items: 56, Dungeon hearts: 5, Hero gates: 0, Special Boxes: 1
Installation Intructions

Read the Playing Custom Maps documentation page for information on how to play this map.

Comments

Login or register to comment on this workshop item.

Loobinex Admin

DzjeeAr does know his stuff, but he makes some decisions that aren't always to everybody's liking to put it lightly. This map is described as 'the hard version' but it seemed quite all right. Then I suddenly lost my army and I had no idea why. I recovered and found that the heroes managed to kill two players when I let the few remaining ones into my dungeon to capture, when I lost my army again now noticing why. The knight received a massive boost in strength, health and armour so that he just destroyed my army of mistresses, bile demons and dragons. After reloading my save I noticed that this wasn't really the main concern, the third keeper had a portal limit of 60 and could attract avatars and those massively overpowered knights. I know some tricks to defeat it still, but there's no way to win a fair fight. Starting over I could go and convert all creatures from the other keepers to my cause to help me out, but I decided to give up and go for the 'standard version' next time.