There are four maps, all based on the same room
layout, but play differently due to apparently minor
differences in terrain. I found this remarkable and
I hope you will enjoy experiencing the differences
as much as I did discovering them. Others are
'Riverview', 'The Pit' and 'Guns and Roses'.
Creature Pool: Troll, Dragon, Demon Spawn, Fly, Dark Mistress, Warlock, Bile Demon, Beetle, Spider, Hell Hound, Orc
Cool concept, but the AI doesn't really work on such maps. It fails to build proper rooms, and has a lot of trouble building bridges to attack. In my game, Blue managed to do it to Green, but all the AIs couldn't really build their dungeon.
The map is segmented in lava parts, and fully explored from the start. There is 3 other keepers here which you can pick apart slowly by using bridges. The portal limit is incredibly high, there's gems, gold and all rooms available.
> [!NOTE]
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> [!TIP]
> Optional information to help a user be more successful.
> [!IMPORTANT]
> Crucial information necessary for users to succeed.
> [!WARNING]
> Critical content demanding immediate user attention due to potential risks.
> [!CAUTION]
> Negative potential consequences of an action.
This will become:
Note
Useful information that users should know, even when skimming content.
Tip
Helpful advice for doing things better or more easily.
Important
Key information users need to know to achieve their goal.
Warning
Urgent info that needs immediate user attention to avoid problems.
Caution
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Cool concept, but the AI doesn't really work on such maps. It fails to build proper rooms, and has a lot of trouble building bridges to attack. In my game, Blue managed to do it to Green, but all the AIs couldn't really build their dungeon.
I would be better as a multiplayer map.
2/5, 1/5 difficulty
The map is segmented in lava parts, and fully explored from the start. There is 3 other keepers here which you can pick apart slowly by using bridges. The portal limit is incredibly high, there's gems, gold and all rooms available.