Create your own maps and campaigns for KeeperFX and DK1 with Unearth.

You can find it here.

Avatars

Created by Anonymous
Category Map
Rating 1 / 5 3 ratings
Difficulty 3 / 5 3 ratings
Original creation date 1998-07-26
Submission date 2023-06-01
Last updated 2023-06-01
Filesize 31.08KiB
Downloads 34
File Filesize Downloads Date
avatars_v1.1.0.zip 31.08KiB 34 2023-06-01
Description
  • Creature Pool: Troll, Dragon, Demon Spawn, Fly, Dark Mistress, Warlock, Bile Demon, Beetle, Hell Hound, Orc
  • Objects: Creatures: 120, Traps: 52, Doors: 5, Items: 84, Dungeon hearts: 5, Hero gates: 4, Special Boxes: 34
Installation Instructions

Read the Playing Custom Maps documentation page for information on how to play this map.

Comments

Login or register to comment on this workshop item.

Well, that wasn't the greatest level ever. It's old, so that's to be expected, but still.

You face 3 enemy Keepers and the heroes. Since the AI is much smarter and more agressive in Keeperfx, the first thing I did was fortify an area to be safe. My first try ended poorly once yellow rushed me and had lvl 10 beetles + maxed out number of creatures right at the beginning.

Then, the Cheetahmen.

The enemy Keepers aren't allied, and they rushed each others and more importantly, the middle hero fort full of gems. They released a giant army of lvl 10 Heroes (including many, many Knights) and 2 lvl 5 Avatars that destroyed all of them. I had no choice but to use 8 mistresses and some boulders to fight that.

That was the only exciting part of the map. I then captured the hero fort, full of lighting traps placed randomly, and defeated the final bunch of Avatars guarding the last Heart. No final party, nothing.

1/5 The map is ugly, full of specials, hidden creatures and barebones. 3/5 difficulty because of the heroes.

On this level you face 3 rival keepers and a massive hero army in the center. With every player just getting a few gems and with many gems in the center your rivals quickly die to the heroes. There's no way for you to take all those heroes out, but as the map is divided up by lava rivers you can easily allow small groups of heroes into your dungeon by building and selling your bridge, and using the converts for the next group. It's all just going through the motions really. Luckily to get to the hero heart where the final bunch of avatars are located you've got to cross massive amounts of traps. Not worth playing, it doesn't even look nice.