An extremely easy map where the player has access to everything the game has to offer: all spells, rooms, many gems and creatures. The player and the two enemy keepers are equal in the beginning, which means the AIs offer no challenge whatsoever especially if you start abusing the OP rooms (scavenging mistresses for example).
And even worse, the player can rather quickly access the center of the map where he'll get a Giant, Monk, Fairy and Avatar (!) with one level up special and one multiply creatures (!!!). Combined with the 50 max creatures, it's going to be one giant stomp. I didn't even use the multiply creatures special, I just used Armaggeddon and annihilated the two other AIs with mass mistresses/dragons.
The map doesn't end with the other Keepers' demise, rather you have to explore the south east part of the map and get to the end. That part is very boring with very few ambushes of a couple of mid level heroes a single of your creatures could defeat alone at lvl 10. Despite the message warning you of incoming danger, no such thing ever happens.
There's also a green Keeper being set up but he has nothing on the map so starts off dead. The map is old, so flaws are to be expected, but even then it's not worth playing. Too bad, I expected better since the bottom right part has some lore that pops up in game.
1/5
EDIT: One could play agressive and fight both AIs at the same time instead of turtling to spice things up.
> [!NOTE]
> Highlights information that users should take into account, even when skimming.
> [!TIP]
> Optional information to help a user be more successful.
> [!IMPORTANT]
> Crucial information necessary for users to succeed.
> [!WARNING]
> Critical content demanding immediate user attention due to potential risks.
> [!CAUTION]
> Negative potential consequences of an action.
This will become:
Note
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Tip
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Important
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Warning
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An extremely easy map where the player has access to everything the game has to offer: all spells, rooms, many gems and creatures. The player and the two enemy keepers are equal in the beginning, which means the AIs offer no challenge whatsoever especially if you start abusing the OP rooms (scavenging mistresses for example).
And even worse, the player can rather quickly access the center of the map where he'll get a Giant, Monk, Fairy and Avatar (!) with one level up special and one multiply creatures (!!!). Combined with the 50 max creatures, it's going to be one giant stomp. I didn't even use the multiply creatures special, I just used Armaggeddon and annihilated the two other AIs with mass mistresses/dragons.
The map doesn't end with the other Keepers' demise, rather you have to explore the south east part of the map and get to the end. That part is very boring with very few ambushes of a couple of mid level heroes a single of your creatures could defeat alone at lvl 10. Despite the message warning you of incoming danger, no such thing ever happens.
There's also a green Keeper being set up but he has nothing on the map so starts off dead. The map is old, so flaws are to be expected, but even then it's not worth playing. Too bad, I expected better since the bottom right part has some lore that pops up in game.
1/5
EDIT: One could play agressive and fight both AIs at the same time instead of turtling to spice things up.