Very DzjeeAr-esque map with an enemy Keeper to defeat before you have to find some statues to trigger a big invasion.
After that, invade the heavily guarded middle dungeon, find two more statues and destroy the Heart to fight 3 boss battles in a row. Expect God-Knights for the grand final. Barbarians have been buffed, too.
3/5, nothing spectacular about it but it does the job.
3/5 difficulty, the hero waves are no joke but only you can trigger them so you'll be fine. No prison until the very end, but you get a graveyard.
The basis of a reasonable map is there, and some effort has clearly went into this map, but in its current state it simply does not work. You get 40 creatures from the portal and gems to support them, but no scavenger room or prison, so your power remains somewhat in check. In the east there's a keeper as powerful as you, but you don't need to destroy it and you've got nothing to gain from doing so.
In the center surrounded by lava and walls there's a hero fortress with lots and lots of powerful heroes, but you don't get a bridge or destroy walls spell. I managed to invade the fortress with just my dragons and reapers, but the heart room is also surrounded by walls and no way to enter. In short, I found no way to win. Looking at the script there are some tunnelers that are supposed to spawn when you reach certain action points, but I haven't found them. All in all, a missed opportunity.
> [!NOTE]
> Highlights information that users should take into account, even when skimming.
> [!TIP]
> Optional information to help a user be more successful.
> [!IMPORTANT]
> Crucial information necessary for users to succeed.
> [!WARNING]
> Critical content demanding immediate user attention due to potential risks.
> [!CAUTION]
> Negative potential consequences of an action.
This will become:
Note
Useful information that users should know, even when skimming content.
Tip
Helpful advice for doing things better or more easily.
Important
Key information users need to know to achieve their goal.
Warning
Urgent info that needs immediate user attention to avoid problems.
Caution
Advises about risks or negative outcomes of certain actions.
Very DzjeeAr-esque map with an enemy Keeper to defeat before you have to find some statues to trigger a big invasion.
After that, invade the heavily guarded middle dungeon, find two more statues and destroy the Heart to fight 3 boss battles in a row. Expect God-Knights for the grand final. Barbarians have been buffed, too.
3/5, nothing spectacular about it but it does the job. 3/5 difficulty, the hero waves are no joke but only you can trigger them so you'll be fine. No prison until the very end, but you get a graveyard.
The basis of a reasonable map is there, and some effort has clearly went into this map, but in its current state it simply does not work. You get 40 creatures from the portal and gems to support them, but no scavenger room or prison, so your power remains somewhat in check. In the east there's a keeper as powerful as you, but you don't need to destroy it and you've got nothing to gain from doing so. In the center surrounded by lava and walls there's a hero fortress with lots and lots of powerful heroes, but you don't get a bridge or destroy walls spell. I managed to invade the fortress with just my dragons and reapers, but the heart room is also surrounded by walls and no way to enter. In short, I found no way to win. Looking at the script there are some tunnelers that are supposed to spawn when you reach certain action points, but I haven't found them. All in all, a missed opportunity.
KeeperFX changes allows this map to be played again.