I have tried to make this level easy, but hard enough to be challenging. This level was made to support the Dungeon Keeper mapmaker Competion, and for content for KeeperFX and people that seek Dungeon Keeper levels to play.
- Creature Pool: Wizard, Barbarian, Archer, Monk, Dwarf, Knight, Tunneller, Witch, Giant, Fairy, Thief, Samurai, Troll, Dragon, Fly, Dark Mistress, Warlock, Bile Demon, Hell Hound, Tentacle, Orc
- Objects: Creatures: 14, Traps: 21, Doors: 29, Items: 193, Dungeon hearts: 3, Hero gates: 6, Special Boxes: 3
This is a map with above average production values. Starting out you can select if you want to be creatures or heroes, and face the opposite. This is well done, and afterwards you can build your dungeon and attract 8 creatures from your portal. You'll face 6 hero parties and end up against a powerful keeper. You get no prison. Now here is where it gets weird,... the first hero party spawns by the time you have about two creatures, giving you no choice but to quickly wall in and turtle. The next three are also way too powerful for how strong you can be, and the final two actually spawn inside your dungeon. That last one will kill you for sure, unless you do as I did on my second attempt and rush towards the graveyard and kill your own imps until you have several vampires. That allowed me to just hold on and rebuild. The final keeper is also far too powerful to take on - especially with his countless traps - if you do anything but spam countless vampires. Still not a bad map, but I feel it would be more fun after some rebalancing.