I have tried to make this level easy, but hard
enough to be challenging. This level was made to
support the Dungeon Keeper mapmaker Competion,
and for content for KeeperFX and people that seek
Dungeon Keeper levels to play.
This is a map with above average production values. Starting out you can select if you want to be creatures or heroes, and face the opposite. This is well done, and afterwards you can build your dungeon and attract 8 creatures from your portal. You'll face 6 hero parties and end up against a powerful keeper. You get no prison.
Now here is where it gets weird,... the first hero party spawns by the time you have about two creatures, giving you no choice but to quickly wall in and turtle. The next three are also way too powerful for how strong you can be, and the final two actually spawn inside your dungeon. That last one will kill you for sure, unless you do as I did on my second attempt and rush towards the graveyard and kill your own imps until you have several vampires. That allowed me to just hold on and rebuild. The final keeper is also far too powerful to take on - especially with his countless traps - if you do anything but spam countless vampires. Still not a bad map, but I feel it would be more fun after some rebalancing.
Vampires is not only way to go. I did turtle, then killed some heroes with Boulder trap and lured rest to separate place where they could not get me and then sold bridge behind them. It was struggle with gold for a while but when way was cleared I could get to Diamond finaly.
Then I scavenged 6 more mistresses and with that I killed most of Keeper units across the Lava as they were going to his Call to Arms :)
> [!NOTE]
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> [!TIP]
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> [!IMPORTANT]
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> [!WARNING]
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> [!CAUTION]
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This is a map with above average production values. Starting out you can select if you want to be creatures or heroes, and face the opposite. This is well done, and afterwards you can build your dungeon and attract 8 creatures from your portal. You'll face 6 hero parties and end up against a powerful keeper. You get no prison. Now here is where it gets weird,... the first hero party spawns by the time you have about two creatures, giving you no choice but to quickly wall in and turtle. The next three are also way too powerful for how strong you can be, and the final two actually spawn inside your dungeon. That last one will kill you for sure, unless you do as I did on my second attempt and rush towards the graveyard and kill your own imps until you have several vampires. That allowed me to just hold on and rebuild. The final keeper is also far too powerful to take on - especially with his countless traps - if you do anything but spam countless vampires. Still not a bad map, but I feel it would be more fun after some rebalancing.
Vampires is not only way to go. I did turtle, then killed some heroes with Boulder trap and lured rest to separate place where they could not get me and then sold bridge behind them. It was struggle with gold for a while but when way was cleared I could get to Diamond finaly.
Then I scavenged 6 more mistresses and with that I killed most of Keeper units across the Lava as they were going to his Call to Arms :)
Right, boulders. Another way to cheese it. Point remains the parties spawn way to fast to handle in any normal way.