This map doesnt work very well. There is prison with neutral creatures in Hero territory but you cant take them as there is no way to destroy prison or claim it. There is also a lot of waiting and Yellow Keeper was unrealible to dig where he was supposed so Heroes went to my ally instead of enemy Keeper. My ally Blue Keeper had many Samurais who could easily kill Yellow Keeper but he was just training them and doing nothing else. So I had to destroy Yellow Keeper solo with Samurai. Always do few hits to his heart and repeat.
This map is more like an RPG than a standard DK map.
You have only 1 creature: a lvl 9 samurai, the highest level student in the academy (but not for long). You live in an allied dungeon full of 50+ samurais and your objective is to kill both enemy keepers and the white one. You can only target the white one in the beginning and have to wait for green/yellow to open the way to their dungeon.
Once that is done however, the white waves will start targeting them instead of blue and will probably kill them on their own. Your ally, after a short while, will have many, many high level samurais and will not be threatened by anything white can throw at him. It's just a matter of destroying the last heart to win the map.
> [!NOTE]
> Highlights information that users should take into account, even when skimming.
> [!TIP]
> Optional information to help a user be more successful.
> [!IMPORTANT]
> Crucial information necessary for users to succeed.
> [!WARNING]
> Critical content demanding immediate user attention due to potential risks.
> [!CAUTION]
> Negative potential consequences of an action.
This will become:
Note
Useful information that users should know, even when skimming content.
Tip
Helpful advice for doing things better or more easily.
Important
Key information users need to know to achieve their goal.
Warning
Urgent info that needs immediate user attention to avoid problems.
Caution
Advises about risks or negative outcomes of certain actions.
This map doesnt work very well. There is prison with neutral creatures in Hero territory but you cant take them as there is no way to destroy prison or claim it. There is also a lot of waiting and Yellow Keeper was unrealible to dig where he was supposed so Heroes went to my ally instead of enemy Keeper. My ally Blue Keeper had many Samurais who could easily kill Yellow Keeper but he was just training them and doing nothing else. So I had to destroy Yellow Keeper solo with Samurai. Always do few hits to his heart and repeat.
This map is more like an RPG than a standard DK map.
You have only 1 creature: a lvl 9 samurai, the highest level student in the academy (but not for long). You live in an allied dungeon full of 50+ samurais and your objective is to kill both enemy keepers and the white one. You can only target the white one in the beginning and have to wait for green/yellow to open the way to their dungeon.
Once that is done however, the white waves will start targeting them instead of blue and will probably kill them on their own. Your ally, after a short while, will have many, many high level samurais and will not be threatened by anything white can throw at him. It's just a matter of destroying the last heart to win the map.
2/5