The third one introduces multiple keepers, there
are three to face. No allies. It is a lava land
that can be difficult if you rely on the
tunnellers to mine towards the keepers. The first
to die will probably be green, as tunnellers find
him first. Here there are three areas, with a
hero leader in each. Each leader sends invasion
forces. Your commander here is a powerful (10)
fairy. Though if you know how to play, you'll win
with ease. Infinite invasion loop.
Creature Pool: Troll, Demon Spawn, Fly, Warlock, Bile Demon, Beetle
While the concept is very nice (controlling the invading heroes), this one is not very well balanced.
You could win by doing nothing and even if you do something, you can only dig towards the enemy Keepers faster than the AI.
The AIs died one after the others to the first AI party that spawned (lvl 3-4 fairies). 2/5 for the concept, 1/5 difficulty.
EDIT: Nevermind, in the script you do get more creatures if you lose everything but I never had the chance to lose my tunnellers.
> [!NOTE]
> Highlights information that users should take into account, even when skimming.
> [!TIP]
> Optional information to help a user be more successful.
> [!IMPORTANT]
> Crucial information necessary for users to succeed.
> [!WARNING]
> Critical content demanding immediate user attention due to potential risks.
> [!CAUTION]
> Negative potential consequences of an action.
This will become:
Note
Useful information that users should know, even when skimming content.
Tip
Helpful advice for doing things better or more easily.
Important
Key information users need to know to achieve their goal.
Warning
Urgent info that needs immediate user attention to avoid problems.
Caution
Advises about risks or negative outcomes of certain actions.
While the concept is very nice (controlling the invading heroes), this one is not very well balanced. You could win by doing nothing and even if you do something, you can only dig towards the enemy Keepers faster than the AI.
The AIs died one after the others to the first AI party that spawned (lvl 3-4 fairies). 2/5 for the concept, 1/5 difficulty.
EDIT: Nevermind, in the script you do get more creatures if you lose everything but I never had the chance to lose my tunnellers.