There are two keepers. You come in as different waves of heroes. Possess one of the creatures from hero gate, and go with the tunnellers to invade either blue or green. The rest will follow you... most of the time. Both keepers can get every creature, research every spell besides chicken, and manufacture every trap and door as well as build every room. However the settings are random, I used the RANDOM(X,Y) command alot, to even decide whether a computer is a general or aggressive player.
- Creature Pool: Troll, Dragon, Demon Spawn, Fly, Dark Mistress, Orc, Warlock, Bile Demon, Beetle, Spider, Hell Hound, Tentacle
- Objects: Creatures: 131, Traps: 13, Doors: 12, Items: 119, Dungeon hearts: 3, Hero gates: 1, Special Boxes: 0
This map was weird :). as Loobinex below says some new changes probably made AI acting differently. I had to restart map few times also as you might get different results. For example Keepers are set to get 20-40 creatures which is huge difference. I had to keep killing weaker waves of my creatures so I can stronger ones and actualy kill Keepers before they get too strong.
This level does not work too well in KeeperFX, because the AI is better than it used to be. This results in your units inside an enemy torture chamber, throwing of the balance. The level could have also used a 'loss' condition, when no more red units spawn for you but you lost them all.
Overall though, if you're looking for a possession map you could consider it, if not, skip it.